Posted on March 15, 2011, 15:50, by Vincent van Wylick.
This post started with the wrong premise, that Facebook wasn’t providing enough stats to page administrators. Last night I received a mail from Facebook that outlined some brief stats from a page that I administer. It looked like this. At first I thought, nice thanks. Then I thought that what I was really missing were [...]
Tags:
a/b testing,
adsense,
analytics,
bit.ly,
consumer,
conversion,
conversion rate,
dashboard,
Facebook,
Facebook Insights,
feedburner,
Google,
marketing,
mne,
p.r.,
prosumer,
public relations,
sme,
statistics,
testing,
tracking,
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Posted on December 29, 2010, 10:44, by Kari Silvennoinen.
To fill my quota of social media posts for the year, here’s a post about Facebook’s user base and real-world statistics. I was inspired by a post in a Finnish blog on social media about how the Facebook’s penetration rate in certain Finnish age groups is way over 100%. From its comments, I found that [...]
Posted on January 20, 2009, 14:17, by Vincent van Wylick.
I get a lot of Twitter-followers, based on keywords like, eh, ‘Screenplay’ and ‘Consulting,’ and it annoying to say the least. Why? Because I don’t believe in mass-networking and I will explain why in the rest of this post (there are other reasons, this was just the trigger). Over the years, I’ve accumulated a lot [...]
Posted on December 2, 2008, 10:54, by Kari Silvennoinen.
Previously Vincent wrote about collaborative filtering here on Tech It Easy and made a really good business case on the topic of user-generated content (UGC) versus Expert input. Here, I’ll go a bit more deep into the ways collaborative filtering is done and what are the challenges. For simplicity, I have divided the ways to [...]
Posted on November 28, 2008, 13:18, by Vincent van Wylick.
For those that don’t know, collaborative filtering is a method of making suggestions for other products, based on your previous shopping habits. It is used by sites/web-apps, like Netflix, Pandora Radio, and Amazon, and, I think, Ulik, and mostly based on user-generated content. Just working it out logically, you could say several things about user-generated [...]