Casual Gaming Without the Flashy Effects
Posted on April 27, 2011, 14:02, by Vincent van Wylick.
Kari wrote last time (I like the idea of continuous conversations) that writing’s therapy, and there’s no way it isn’t. At a stressful time, such as end of the quarter financial reporting, for instance ( ), there’s nothing like taking a breather and reflect on things through text. Today’s topic… casual games and how they [...]
Posted on March 21, 2011, 17:26, by Vincent van Wylick.
…Or how not to approach development. It’s busy in Vincentland, but I’m still determined to regularly update Tech IT Easy. Today, my question is: What determines the choice for a platform? Is it market, personal taste and talent, or the desire to create something that fits a certain paradigm? In the end, no matter how [...]
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analysis,
app store,
application development,
Blue ocean strategy,
buying a mac,
buying an ipad,
buying an iphone,
demographics,
desktop,
ebook reader,
ebooks,
ereader,
Gaming,
graphical user interface,
Hardware,
hardware design,
hardware development,
interface,
ios,
ipad,
ipad applications,
iPhone,
iphone applications,
mac applications,
mac os,
mobile internet,
mobile phones,
pc,
Software,
software design,
software development,
tablets,
touchscreens,
Windows,
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Posted on March 18, 2010, 10:27, by Kari Silvennoinen.
I was attending a LAN gaming session (aka. real “social gaming”) with a group of friends a while ago. Last time, we spent a lot of time installing (and updating) games and trying to get computers to find each other and I had to borrow someone else’s computer. This time, we were quickly up and [...]
Posted on August 27, 2009, 10:27, by Vincent van Wylick.
Derek Sivers writes about an idea for a creative computer: it would do nothing until you figet with it enough / learn about it enough to make it work. Kind of like the Radio Shack TRS-80 in 1978, which he grew up with. I love this idea, but my no. 1 thought is that the [...]
Posted on July 11, 2008, 15:10, by Vincent van Wylick.
With both the launch of the app-store and the “global” (western) release of an affordable iPhone 3G, it is clear that the rules of the game are changing a little as far as adoptability of software is concerned. While, if you hang around the blogosphere, you’re exposed to a tech-crowd in a tech-world, many of [...]
Posted on February 16, 2008, 11:19, by Kari Silvennoinen.
It’s time again for the weekend edition of Tech IT Easy. It was almost a year ago when I wrote about Sam & Max games in the context of episodic gaming and how episodic format combined with digital delivery might save some niche gaming genres, like point-and-click adventure games. I mentioned some other, at the [...]