Posts Tagged ‘Gaming’

Casual Gaming Without the Flashy Effects

Kari wrote last time (I like the idea of continuous conversations) that writing’s therapy, and there’s no way it isn’t. At a stressful time, such as end of the quarter financial reporting, for instance ( ), there’s nothing like taking a breather and reflect on things through text. Today’s topic… casual games and how they [...]

Paradigm Shifts Between Phone, Tablet, Desktop & Web Interfaces

…Or how not to approach development. It’s busy in Vincentland, but I’m still determined to regularly update Tech IT Easy. Today, my question is: What determines the choice for a platform? Is it market, personal taste and talent, or the desire to create something that fits a certain paradigm? In the end, no matter how [...]

Valve’s Steam and Mac gaming

I was attending a LAN gaming session (aka. real “social gaming”) with a group of friends a while ago. Last time, we spent a lot of time installing (and updating) games and trying to get computers to find each other and I had to borrow someone else’s computer. This time, we were quickly up and [...]

The Retro Problem

Derek Sivers writes about an idea for a creative computer: it would do nothing until you figet with it enough / learn about it enough to make it work. Kind of like the Radio Shack TRS-80 in 1978, which he grew up with. I love this idea, but my no. 1 thought is that the [...]

Three (4) reasons why you should be developing games, not apps, for the iPhone

With both the launch of the app-store and the “global” (western) release of an affordable iPhone 3G, it is clear that the rules of the game are changing a little as far as adoptability of software is concerned. While, if you hang around the blogosphere, you’re exposed to a tech-crowd in a tech-world, many of [...]

Episodic gaming, part two

It’s time again for the weekend edition of Tech IT Easy. It was almost a year ago when I wrote about Sam & Max games in the context of episodic gaming and how episodic format combined with digital delivery might save some niche gaming genres, like point-and-click adventure games. I mentioned some other, at the [...]