Archive for the ‘virtual reality’ Category

The last retail store on earth—a fantasy story

The door slid open slowly, all that was visible from inside the store was a wide beam of light that slowly expanded into the shape of a door. The automatic triggers kicked in and the other security-panels in front of the windows slide open also, illuminating the last retail store left in the world 2020. [...]

CeBit 2010: On 3D technology and its commercial potential

This year, I had the chance to visit CeBit 2010 for the very first time. It was an anticlimactic experience. Being raised with reports of CESs and Macworlds, you can’t help but hope to stumble on the next big thing, but what I was confronted with what had the air of a dusty town ripped [...]

The iPhone as Human-World Interface

The media seems to be a bit obsessed with hardware, iPhone and its “killers” and software (“apps”). This is technology after all. For me, much more interesting phenomenon are applications. I’m not talking about software but more generally what we use the technology for. In “Salmon of Doubt”, Douglas Adams put it well that “[we] [...]

Avatar – a review of its technologies and message

This movie was one I anticipated for some time. I’m a Sci-Fi geek, a movie freak, and a Cameron disciple (ever since Terminator 2). Most important to me today however: seeing whether the world of cinema was about to change forever… or not. My review will *not* be about the story, but about a number [...]

Entrepreneurial Brainstorming Session: Augmented Museum Experience iPhone App

Hi, Vincent here. I have neither the intent, nor the talent to develop this application, but it was a thought/pain I experienced at a museum today and an iTunes search didn’t reveal an app like it. A brief background. I’m pretty a-cultural, but I find audio-tours in museums generally a must, which means I usually [...]

Google’s Building Maker and the importance of fun

I’m starting to think that I’m wayy too interested in maps and geographical coordinates. Things like Google Maps and GPS just make me want to make something great out of all the information we have lying around and put in a map context. I think this is also the reason behind all the location based [...]

What would an Always-On Device look like? Do we even want it?

It’s funny how our thoughts evolve from one day to the next. Which reminds me that we need to adapt our About page to reflect that a little more, as it’s about 2 years old. My thinking about Always-On Devices comes from a simple pain that I feel when I miss “a moment.” Sometimes I [...]

A (Sci-Fi inspired) vision of Facebook's (or equivalent) future

OK, admittedly I’ve gone a little Facebook-crazy, ever since I joined the service ca. 2 years ago. Not Twitter-crazy, as in adding millions of friends, but an infatuation based on real value, the ability to organise activities and communicate with long-lost friends. And definitely not as crazy as the future I envision for Facebook or [...]

Creating relevance in a complex world

Business is all about three things: generating income, generating growth, and making smart spending-decisions to generate both of them. Within that framework, it’s not surprising that business often make compromises as to the feature-set that they offer. This is especially true of web-businesses, who, while they may have built a relatively cheap business (compared to [...]

XtraNormal at Demo08

Fred Brunel is a friend of mine. He used to be the software architect at IN FUSIO and back then I’ve been working with him on a daily basis to industrialize our Online Transaction Platform for mobile industry services. Not only does Frederic have a genuine passion for information and communication technologies, but he also [...]

Why Facebook will eventually fail

I’ve only got a few minutes to write this post, so pardon me if I’m sketchy on the details. A blogpost at GigaOm covers some of the iterations that social networks on the internet went through over the years. Pretty interesting, though incomplete. The author also warns that it is dangerous to predict the next [...]

Cheap and simple VR – in your living room

Just a quick find that I found fun, and genuinely interesting, as it is not yet another try at bulky and/or expensive VR systems (remember those huge helmets and gloves that made you dizzy after 30 seconds?). It is still in the early stages of development – and is not even an official/business-oriented development, but [...]