Tech IT Easy » Design http://www.techiteasy.org A Technology and Business Weblog provided to You by a Global Group of Friends. Wed, 29 Dec 2010 09:44:02 +0000 en hourly 1 http://wordpress.org/?v=3.0.4 Newsletters, a flawed marketing tactic http://www.techiteasy.org/2010/12/21/newsletters-a-flawed-marketing-tactic-by-web-services/ http://www.techiteasy.org/2010/12/21/newsletters-a-flawed-marketing-tactic-by-web-services/#comments Tue, 21 Dec 2010 15:32:59 +0000 Vincent van Wylick http://www.techiteasy.org/?p=3170
  • Best Newsletters
  • Digital Marketing Key Performance Indicators
  • Software marketing management dept. – timing matters!
  • Thoughts on Farmville, an addictive but flawed Facebook game
  • Direct marketing value vs. referential marketing value
  • ]]>
    How many times do you open your mailbox and see something like this?

    newsletters suck-1.jpg

    For me, it’s probably every day of the week. I’m pretty sure it’s because I sign up to at least one new service everyday, but I also know that I don’t sign up for a newsletter everyday. That’s mostly the price you pay for signing up to a service. But I wonder why.

    For my business, we have a newsletter option that people can fill out, which allows us to stay in touch with them beyond the homepage, because that’s not where our core-activity lies. For web-services, however, which by their nature revolve around their homepage, I think it’s simply to remind people of their existence. So if I sign up for website x and don’t ever return to it because website x sucks, their newsletter reminds me to check it out again, just in case they stopped sucking.

    There’s a step missing, however. Which is that they don’t know why I don’t like their website and decided to improve it without my input. So, chances that website x continues to suck for me over time, because it wasn’t designed for my needs.

    Any course or book on sales will tell you that the best sale is the one where the product is aligned with a customer’s needs. Newsletters are akin to a sales guy ranting off a monologue of why his product is so cool, without once checking with the customer if the pitch makes sense or is even necessary.

    Newsletter are a form of mass-marketing1, very similar to they way Spam works, which does not add value to people’s lives. In some cases, it costs a lot of time to get rid of a newsletter, mainly because they require you to sign in with a password, which you may or may not remember.

    In this age, where countless sites tell you in a very clear manner how to have a conversation with the visitor to your site, it is shocking that so few businesses still leave the newsletter auto-checked on, instead of having a nice little feedback box on the page to start the two-way information flow.

    The Kissmetrics blog is a good site to start learning about how to act like a 21st century web-marketeer, and stop acting like a web-boor.

    1. Interestingly, Wikipedia calls newsletters a form of opt-in or permission marketing, however 9/10 times I don’t remember giving permission.

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. Best Newsletters
    2. Digital Marketing Key Performance Indicators
    3. Software marketing management dept. – timing matters!
    4. Thoughts on Farmville, an addictive but flawed Facebook game
    5. Direct marketing value vs. referential marketing value

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    Thoughts on Intellectual Property and dealing with *everything else that is out there* http://www.techiteasy.org/2010/07/30/thoughts-on-intellectual-property-and-dealing-with-everything-else-that-is-out-there/ http://www.techiteasy.org/2010/07/30/thoughts-on-intellectual-property-and-dealing-with-everything-else-that-is-out-there/#comments Fri, 30 Jul 2010 10:05:59 +0000 Vincent van Wylick http://www.techiteasy.org/?p=3094
  • Peter Rip's advice on "how to double your valuation" + Microsoft IP Ventures program = some thoughts
  • Thoughts about Tech IT Easy, inspired by my time in Paris
  • The Poor Man’s Business Model—How Out-of-the-Box thinking can generate tremendous value for customers
  • The Euro vs. Dollar double gambetto for high tech corporations
  • Dassault Systèmes soon to turn to B-to-C
  • ]]>
    We’ve talked to a number of investor these last months and I can classify their questions into three categories:
    • Intellectual Property Protection (IPP)
    • Revenues
    • and Operations

    Revenues is a straightforward concept and reflects market potential, market share, and business-model. Operations can also mean business-model as that clearly affects your operations, it also concerns the team, and it very much concerns *the last mile*—a very detailed understanding of how your product comes of the “factory line” and goes into a customers hands (every step and every screw has to be planned out). And IPP, well IPP is something special.

    IP entrepreneurship.jpgIntellectual Property Protection refers to legal and other ways that you protect the innovation and knowledge that is built within your company and its people. It is not as straightforward as simply taking out a patent, copyright, or trademark, though those are usually the first avenues that investors will pursue when talking to you about IP. IPP can just as much come from keeping information tacit—inside the heads of your team—, developing systems that spread an innovation across many parts—e.g. the way technology companies prevent copying from factories they outsource production to, by only giving them parts to produce, but not the whole—, another systematic answer could be deep vertical integration, which ensures a higher quality of products and services than can be replicated by vertically smaller competitors (a strategy pursued by Apple and Starbucks), and last but not least: speed—in some industries it pays to just scale very quickly, rather than build a protective base around IP (a contrast between e.g. web and medicine).

    But let’s get real for a second. You’re an inventor, you developed something new. The most obvious path to pursue is a patent. The first issue is cost, because taking out a patent is not cheap. Basically, by filing a patent in your country, you can protect yourself for a while because there is a period, 1-2 years, I believe, where you are filing it and it can serve as a type of legal instrument to prevent other companies from filing a similar patent. But in the end, you have to shell out maybe €5000 per country to protect your invention internationally—and those costs do not cover the legal cost or protecting a patent once it’s being breached. Let’s get real x 2: you’re a startup and while your technology may be innovative, it may not be what the market needs (which can relate to actual taste, but also to cost, to regulatory issues, etc.) and that means that your patent, if you decide to take it out, may not be worth squat. Let’s get real x 3: your invention may not be unique, at least not in its current form, and pursuing a patent in that case is not even feasible.

    So practically speaking, what do you do? Just to be clear, I don’t have the final answer to this, though it is something I am constantly thinking about as a potential risk in our, a technology startup. So my interpretation and approach are entirely my own, but I am writing this to start a discussion more than to give the final answer.

    The answer to me is all about strategy. IP protection has to make sense in the context of a longer term business strategy, long term meaning to me longer than 2 years and preferably longer than 5 (if you have an actual patent and it has market value as well, you have over a decade of protection). And IP, just like a business, is something that can be split up to cover different areas related to supply, to the manufacturing, to the end-product, to the service, etc. So the more broad and comprehensive your way of protecting your intellectual value is, the less it can actually be replicated by your competitors.

    no IP entrepreneurship.jpgAll IP concerns aside, it is sometimes of benefit to not protect the whole value chain. This is true in our business, which I will write about some other time, where we can split up our technology into core-components that are integrated into new solutions which act as a platform for more solutions. Locking off that whole chain is perhaps of some benefit, but in some ways we would like to have people innovate in their respective areas and for us to focus on developing better products out of that. My point is that IP protection should be seen as something that can be shifted to those areas most critical to your business and that new development in your industry is not necessarily something to be scared of. In the end, we are in the product business and if we can produce superior solutions for customers that outweighs comprehensive IP solutions.

    So the conclusion is, even if you are developing a product that is not entirely novel, there are places in the value chain where you can still develop an IP solution. And if you are developing novel solution, it has advantages on both the supply and the market side, to not make your IP too restrictive and thus diminish your product potential.

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. Peter Rip's advice on "how to double your valuation" + Microsoft IP Ventures program = some thoughts
    2. Thoughts about Tech IT Easy, inspired by my time in Paris
    3. The Poor Man’s Business Model—How Out-of-the-Box thinking can generate tremendous value for customers
    4. The Euro vs. Dollar double gambetto for high tech corporations
    5. Dassault Systèmes soon to turn to B-to-C

    ]]>
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    The last retail store on earth—a fantasy story http://www.techiteasy.org/2010/07/26/the-last-retail-store-on-earth%e2%80%94a-fantasy-story/ http://www.techiteasy.org/2010/07/26/the-last-retail-store-on-earth%e2%80%94a-fantasy-story/#comments Mon, 26 Jul 2010 15:41:46 +0000 Vincent van Wylick http://www.techiteasy.org/?p=3085
  • CeBit 2010: On 3D technology and its commercial potential
  • When analogies don't work
  • The Poor Man’s Business Model—How Out-of-the-Box thinking can generate tremendous value for customers
  • iPhone's app strategy and its implications for other smart phones
  • The role of the internet for the retail of *physical* goods.
  • ]]>
    Clerks.jpgThe door slid open slowly, all that was visible from inside the store was a wide beam of light that slowly expanded into the shape of a door. The automatic triggers kicked in and the other security-panels in front of the windows slide open also, illuminating the last retail store left in the world 2020.

    He entered. The last ever retail-clerk left on earth. A wide smile on his face, from years of practice, a swing in his step from his regular work-outs. All part of the routine.

    The camera-system, also the lighting system of the place, followed his every step—one tiny camera in every tiny light-bulb, giving combined resolutions beyond that of any screens in use today and filming whatever was in the store with more dimensions than the holographic output to date would require. As he reached the music-rack, the one closest to the door, the one most geared towards impulse buying, he passed the security threshold and the system was forced to react—was he an intruder or an insider? Always a fun game to play with this flaky system… He passed the test and personalised systems started turning on all around him.

    It started with the music-rack, a 50 metre (150 feet) long pathway surrounded by holograms of artists’ heads performing—sometimes in group-form, if it was a band—and tiny beams triggering the sub-dermal speakers behind his ears to play a song, just right for his mood and of course just out in the charts that week. He sometimes felt he was his best customer, because he rarely left that isle without purchasing at least one song. Another credit down from his, well , limitless credits that he could spend on these things. One thing caught his eye, the Beatles hologram was slightly off-colour, the yellows not quite as yellow as they should be. He knew banging the holographic projector would only make it worse, so he made a mental note to call the mechanic, who could probably calibrate it from his home office.

    Thomas In Love.jpgNext up, the movie isle. He loved how movies had evolved over the years to become a hybrid of a blockbuster movie with great effects, a great story-line that was essentially limitless and could be changed by the viewer as he or she consumed the movie. The movie isle was a mini-experience of such a thing, also targeting his past taste, his current mood, as well as plenty of other variables of course. The result was that as he moved onto the platform, he saw Disney-bunnies playing in the grass around him, and walked along a couple of prehistoric hunters in their furry outfits with, in the distance, their attractive female mates waving at them and cheering as they got closer. He could smell the food as he drew closer, another marketing gimmick, and he was happy that after this came the food isle.

    At this point, it should be said the last retail store in the world (also the name of the store) was in fact a great big mall. The difference to other stores that came before? It was run by a single man and everything else was automated or remote-controlled. A consumer would enter and would first be entertained through music and movies, and could then choose to fulfil his primal needs: food, hygiene, etc. The second-smallest section in this store that had everything was the electronics section. People basically had electronics implanted into their bodies or they ran everything off a terminal. There was no hardware differentiation, everything had already been invented, and every software could run on the hardware that people owned from the day they became an adult or when their parents gave them permission. The smallest section of this store was the payment area, in that there was none. Why pay when every credit you need is stored on your person and you can just swipe the product you want and get it?

    The clerk had said his goodbyes to the women in his personal film and started down the food isle. Again, a moving platform, on which he could sit this time, with choices flicking across the tables next to him, sushi-style, until he identified his favourite, grabbed it, and munched it down. The platform, measuring his progress and seeing that there were no impatient customers trying to get by, basically came to a standstill, allowing him to eat and enjoy.

    This was a typical start of the day and arguably he had the best job in the world. The rest of the time would be spent on support, on dealing with customers that “didn’t get it,” take care of the technical issues that arose even in his technology heaven, and, even, doing some sales, though that was highly unlikely with the kind of data computers already had on consumers, making every product suggestion the perfect one.

    The clerk didn’t care where his customers came from or where they went, but he suspected that they lived very much like he did, in an overcrowded apartment block with a big postal area designed specifically to receive all the UPS shipments people ordered online or in his store (mail and those inferior small postal boxes were out-innovated years ago).

    The first customer came in and he smiled in anticipation of having to do absolutely nothing, while the customer spent at least 20% of his disposable income that month. Typically, people only came in once a month, if ever, just to get that personal, immersive touch that systems at home and elsewhere would never be able to replicate.

    Welcome to the last retail store on earth.

    This story was inspired by a recent Macworld article on comic stores vs. iTunes, my blogging on food and retail, and thinking about the future of the physical retail store. Pictures courtesy of the movies “Clerks” and “Thomas in Love.”

    Prefer to have me blog in fantasy format? Let me know and I’ll continue to do so!

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. CeBit 2010: On 3D technology and its commercial potential
    2. When analogies don't work
    3. The Poor Man’s Business Model—How Out-of-the-Box thinking can generate tremendous value for customers
    4. iPhone's app strategy and its implications for other smart phones
    5. The role of the internet for the retail of *physical* goods.

    ]]>
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    Vincent’s E’ship Diary Part 10: Thoughts on Selling http://www.techiteasy.org/2010/06/16/vincents-eship-diary-part-10-thoughts-on-selling/ http://www.techiteasy.org/2010/06/16/vincents-eship-diary-part-10-thoughts-on-selling/#comments Wed, 16 Jun 2010 12:43:31 +0000 Vincent van Wylick http://www.techiteasy.org/?p=3069
  • E’ship diary part 6: on the important matter of product design
  • E’Ship Diary Part 8 – On the Marathon of Starting a Business
  • E’ship diary part 7: Gut Instinct vs. Calculation, or On Managing Uncertainty
  • How, if You Want to “Crowd-Source,” You Need to Keep Your Questions as Simple & Stupid as Possible
  • E’ship diary part 3: Why I don’t like the term ‘entrepreneurship’
  • ]]>
    You buy now.jpgI am not someone that typically applies for a sales job, yet I consider it a vital function of the job of an entrepreneur and hence my job. Running a business is all about convincing people, both on the inside and out, and the best way to describe it is Sales.

    One of the most important things you should be doing as a new player in a game is to fail fast and fail often. In practice this means going out into the field, trying out many, many alternative approaches, always listen to the feedback you get, whether negative, positive, or meh, and try, try again. There is no better teacher and overcoming the fear to approach new people with new ideas is actually step 1 in sales and entrepreneurship.

    I probably wrote about this before, but as a startup, you tend to make changes in the direction your product development takes. Sometimes this is based on technological barriers that force you into a different direction. We faced some of those and needed to adapt. Sometimes, perhaps more often, you are forced to change because people don’t react that well to your “awesome idea.” Naturally, not everyone is right in criticising you and one thing I learned is that criticising is easy, building is hard, and sometimes people just need to shut up.

    But when you take the ‘fail fast, fail often’ approach, you overcome the over-criticism-issue through spreading the love/hate and drawing out an averaged out answer. For us, one re-occurring feedback was that we were being too academic in our approach. Our sponsor sponsored us because of this approach, but the market sometimes has different objectives. We learned this by presenting our idea over and over again, and by involving smart people in our development on a continuous basis. Blogging is good practice in that, as I now keep people updated through lengthy mails that might as well have been published on this blog (but they likely never will).

    When you start selling something, you first have to know who you’re selling to. That entails listening. So principle 1 of sales is generate lots of feedback as it will make for a better sales proposition down the line. I have no tips on what message to use, as I think this is different for every idea.

    But there is another thing to bear in mind, which is that The Last Mile Mattersincredibly much! The last mile can be seen as two things: the mental map you create for your customers and the physical last mile that you build into your product-/service-delivery system. As to the latter, people like it when Amazon or Apple set it up that you only have to click 1-2 times to order a product and have it delivered to your door. They like it when Ikea makes buying furniture not only cheap but a furniture builder out of all of us (though I think this is more of a masculine-marketing thing). And they like it when Facebook presents them with a list of “close friends” immediately after joining.

    While that takes some ‘mental mapping’ too, there is the other part of selling, appealing to the irrational part of the brain. Steve Job’s reality distortion field is an example of that. You walk into a bar… and you come out with a horse that you don’t have a barn for. What this comes down too and this is something that places like McDonalds have made a science out of, is to appeal to the part of the brain that lusts after things. By making the french fries smell of … I was looking for the right term, I think this quote says it all: “complex aromas comprising bitter cocoa, butterscotch, cheese, earthy potatoes, onions, and flowers.” And yes, that is a science.

    If you have a good product, the process of making someone believe in it goes beyond the pragmatic last mile. It’s about making the recipient of your message envision what you’re seeing, about making them want to have this at all costs. Once again, two words, Apple products, and I think the point is made.

    To reprise:

    • 1st principle is to listen, i.e. get a good understanding of what your audience needs.
    • 2nd principle is painting the right picture in the mind of the customer.
    • 3rd principle is creating the perfect last mile in terms of delivering a product or service into the customer’s hands.

    And afterwards comes profit? I really can’t say, but if you see life as an opportunity to make lots of mistakes to learn from, then I think everything will be all right.

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. E’ship diary part 6: on the important matter of product design
    2. E’Ship Diary Part 8 – On the Marathon of Starting a Business
    3. E’ship diary part 7: Gut Instinct vs. Calculation, or On Managing Uncertainty
    4. How, if You Want to “Crowd-Source,” You Need to Keep Your Questions as Simple & Stupid as Possible
    5. E’ship diary part 3: Why I don’t like the term ‘entrepreneurship’

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    E’Ship Diary Part 8 – On the Marathon of Starting a Business http://www.techiteasy.org/2010/05/05/eship-diary-part-8-on-the-marathon-of-starting-a-business/ http://www.techiteasy.org/2010/05/05/eship-diary-part-8-on-the-marathon-of-starting-a-business/#comments Wed, 05 May 2010 08:46:17 +0000 Vincent van Wylick http://www.techiteasy.org/?p=3001
  • E’Ship Diary Part 4: what to pay attention to when starting a business
  • E’ship diary part 7: Gut Instinct vs. Calculation, or On Managing Uncertainty
  • E’ship diary part 5: project management and vision development in the face of ambiguity, technology and market risks
  • E’ship diary part 6: on the important matter of product design
  • An e’diary part 2: what are the responsibilities of an entrepreneur
  • ]]>
    marathons & startups.jpgI’ve been struggling for a while about what to write for Tech IT Easy—things seemed to change from one day to the next and it made little sense to reflect, rather a speedy reaction felt more like the right thing to do. That hasn’t changed much, as I believe we’ve just reached a stage of development where speed outweighs thought, but my realisation of this warranted a blog post for future reference. I always imagine myself looking back at what I wrote a few months-years ago to see whether I learned a lesson that I could apply on the future.

    Every startup starts great, I think. You (and your team, if applicable) feels a sense of elevation, of engaging onto a route that brings rewards, wealth, and joy to future customers (of course the entrepreneur is usually the 1st customer). This hazy phase is necessary to get the necessary adrenaline for the rest of the trajectory. It’s like a warming up, the important difference being that the more you structure your plans during that phase, the more strategically you can dedicate energy to different steps & actions.

    Continuing with the analogy of a run, we have reached the marathon phase. We’re running on the limits of our “bodies,” which contain what energy we have pumped in before, what survival strategies we researched, and what supplies we managed to take with us. Both in a marathon and in a startup the vision of the destinations should be strong. It starts with much socialising with other runners, perhaps with some personal trainers during the preparation stage. But eventually, we realise two things: there are lonely routes to run during that marathon. And eventually, it’s a race too and only a selected few can win.

    So what am I learning during this marathon?
    I may have mentioned this before, but I envisioned my role in the company as different then it is now. I drafted a contract for myself with a set of deliverables that relate a vision outlined in our business plan. One deliverable is keeping that business-plan updated as I know that these plans hold little value as static documents. But essentially, it’s about getting our product to a certain stage and our company to a certain stage, and that’s how I phrased it in my business-plan.

    As a CEO, an important part is learning to let go of the definition of a “job” (singular). A CEO must be a generalist and be able to do a number of “jobs” (plural). Not to a great depth, but enough to get each member of the team to do their job well. That means that, in my company, I have to understand how our products are built and help build them. I have to understand design and help my designers. I have to understand marketing and help my team there. In the end, there’s three things to realise about being a CEO: a good percentage of your time is spent on people management and you have to learn to delegate a lot of things. And last but not least: the final responsibility is always yours! You can fire an employee for doing a bad job, but you are always to blame for the outcome. So there’s no excuse, ever!

    A runner’s most important asset is his brain. In regular intervals, he has to observe his body and his environment and make a decision about what the best actions are at that moment. Going downhill = move faster. A long road to the next water-source = conserve your supplies. A runner close to you = know his and your strengths and weaknesses and decide whether to run faster, slower, or at normal speed.

    The startup’s most important asset is leadership, which fulfils the same role as the brain during a marathon: evaluate internal resources and the environment and decide what step is best to take when.

    I hope to have a few more general blog posts on entrepreneurship left in me. But for now, the sun is shining and the future looks bright. But we also need to conserve our supplies to the next water source, and run at sufficient speed to meet both our milestones and reach the finish.

    All my entrepreneurship diary posts can be followed under the tag ‘Vincent’s eDiary.’ I don’t write about what we do as a company on purpose, but you can always ask in the comments or via the email address on the right.

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. E’Ship Diary Part 4: what to pay attention to when starting a business
    2. E’ship diary part 7: Gut Instinct vs. Calculation, or On Managing Uncertainty
    3. E’ship diary part 5: project management and vision development in the face of ambiguity, technology and market risks
    4. E’ship diary part 6: on the important matter of product design
    5. An e’diary part 2: what are the responsibilities of an entrepreneur

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    Theory of social networking [2Long4aTweet] http://www.techiteasy.org/2010/05/04/theory-of-social-networking/ http://www.techiteasy.org/2010/05/04/theory-of-social-networking/#comments Tue, 04 May 2010 08:40:32 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2993
  • What Twitter Trains You For [2Long4aTweet]
  • A theory of 'networking' but more of a perspective on market research
  • On PirateBay [2Long4aTweet]
  • What I'd like: a spoiler-and annoyance-free web
  • Warriors of the Net: a 12 minutes long movie to understand computer networking better
  • ]]>

    We should auto-follow the whole world but it should be hidden by default.
    Relationships are too dynamic for an explicit follow, de-follow, re-follow relationship.

    - – Vincent van Wylick (too long to fit into a tweet)

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. What Twitter Trains You For [2Long4aTweet]
    2. A theory of 'networking' but more of a perspective on market research
    3. On PirateBay [2Long4aTweet]
    4. What I'd like: a spoiler-and annoyance-free web
    5. Warriors of the Net: a 12 minutes long movie to understand computer networking better

    ]]>
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    E’ship diary part 7: Gut Instinct vs. Calculation, or On Managing Uncertainty http://www.techiteasy.org/2010/04/07/eship-diary-part-7-gut-instinct-vs-calculation-or-on-managing-uncertainty/ http://www.techiteasy.org/2010/04/07/eship-diary-part-7-gut-instinct-vs-calculation-or-on-managing-uncertainty/#comments Wed, 07 Apr 2010 20:24:06 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2980
  • E’ship diary part 5: project management and vision development in the face of ambiguity, technology and market risks
  • E’ship diary part 3: Why I don’t like the term ‘entrepreneurship’
  • E’Ship Diary Part 8 – On the Marathon of Starting a Business
  • E’ship diary part 6: on the important matter of product design
  • An e’diary part 2: what are the responsibilities of an entrepreneur
  • ]]>
    managing the uncertainty of technology startups.jpgLet me start by saying that it’s hard to write about what we’re doing, particularly from a non-marketing angle. Tech IT Easy is a .Org and it doesn’t feel right to use it as a commercial medium (apart from the sponsorship banner, which I value very much and which will at some point host my company’s logo as well).

    Marketing aside, it’s hard to write about something that continues to evolve. What is a permanent truth is that you get presented with a lot of information, challenging problems, and Choices (with a capital C) all the time, and I wouldn’t exchange this period for anything (except for a bit more sleep).

    The Uncertainties
    Today’s post will be about managing uncertainty, which is really at the core of my job description. I wrote about technology, market, people, and other risk before, which is a way to abstract what is happening.

    What really is happening is that you have multiple people in a company, each has their own job, not each does it in the same (predictable/independent/insert apt term here) way. These people have to build or build upon often multiple technologies that may or may not exist yet. All of that needs to happen before the project runs out of money. You need to involve external parties who have to like what you’re doing, enough for them to give us stuff for free, invest in our stuff, and/or buy our stuff. Risks from all angles but oddly enough it feels fine.

    Lilypads allround
    In a draft I wrote a few days ago and don’t want to bore you with, I compared it to the following:

    Entrepreneurship is different. You may love doing a certain activity more than others, but doing so may very well come at the price of success. If I were to try to describe the feeling, I would say it feels like jumping from one lilypad to the next and keeping them all floating in the same general direction. I can spend more time on one lilypad because it houses a nice frog I like or because the sun’s shining on it just right. But eventually, the pressure would push the leaf into the water and I would drown. Or something to that (slightly nightmarish) effect.

    This isn’t that bad, of course, or rather if you think it’s bad, believe me: you’ll get used to it! I wasn’t prepared for this, but I knew it would be hard and now it’s just an everyday thing.

    The best way to deal with all these lilypads is to learn to be efficient and to spread the love around equally.

    Gut instinct vs. calculated risks
    During the early days of my master in entrepreneurship which was supposed to teach me all this stuff, we tried to analyse “the entrepreneur” from the psychological, sociological, and economical perspective. The most frustrating part about it was the psychological side because every academic paper and article seemed to compare the entrepreneur to a superman. It probably didn’t help much that plenty of those articles were written during the .Com days where we all worshipped entrepreneurs many of which later turned out to sell very good smelling air.

    One thing that struck me, however, was the concept of “calculated risk.” Entrepreneurship isn’t a risky venture, it is an exercise in calculated risk. I didn’t get what that meant until very recently.

    As mentioned, our company is composed of several people, all of whom are different and work differently. I have people that need structure, people that hate structure, and people that seem to jump from one lilypad from the next, with me, the “boss,” chasing after them. In one way I hate it, in another way I really want people to find the best way FOR THEM to work, though of course respecting the general reality of our situation.

    managing uncertainty for technology startups.jpgI am taking a risk there, but the crucial part is that I do so in a calculated manner. And that is more literal than you think. For example:

    We have a very clear vision of where we want to be in several months time, but there are alternative paths to get there. One would be to build upon existing technology, which would involve a slight adaptation but at a very high financial cost. The advantage is that we have a ready to go product, the disadvantage is that we have to calculate the higher cost down to our customers. That’s ok, if it wasn’t for path no. 2.

    No. 2 would require building something from the ground up that would interface with an existing technology, except that it allows us to create something much more impressive (and innovative!), as well as build a series of cheaper prototypes until we reach the mature prototype phase. Cost of production would be the same in the end, except that we can produce 10 versions of our product for the same price. The advantage is a superior product for the consumer, the disadvantage from a developmental stance is that instead of a minor adaption such as in path 1, we spend more time on this part, time we could allocate to other areas.

    These are pretty much once-a-week decisions that I have to make, and a large part can already be decided by instinct. It is better to build 10 cheap prototypes than 1 expensive prototype. But how much better it is can also be calculated out in time and material cost in a simple excel sheet.

    How I choose to interpret “calculated risk” is that it is actually calculated. Risk is simply uncertainty and uncertainty means that there are alternative paths to a destination and we don’t 100% know which is the right one.

    You can apply this to plenty of other things, such as how to design products for different business models and how to design companies for different investors. It is amazing what clarity it brings to quickly crunch the numbers when a new idea is introduced that appears to derail the whole project. After calculating the cost of that choice (the “risk”) it may in fact bring the project to a whole new level!

    I still consider myself a visual thinker where ideas are concerned, but I am becoming more and more convinced of the power of “the numbers” in turning ideas into commercial innovations. There is a risk to spending too much time in them, of course. Who hasn’t heard of forecastoritis, also known as the hockey-stick financial forecast. Life doesn’t work that way and while any forecast over a longer period of time ends up looking like starting with a large minus that turns into a larger plus, the best forecasts actually reduce the minuses to a minimum. I see a large R&D budget as the equivalent of a welfare state that just sponsors those types of people that don’t really ever want to make money: the scientists. They just want to build things and love an endless R&D budget. What they don’t realise is that when a company actually makes money, part of that money will be used for R&D anyway, which actually becomes an endless development budget! But only after you have a viable cash cow that makes it happen and only if development continues to generate continuous revenue opportunities. Ok, that last paragraph was a bit of a rant…

    All my entrepreneurship diary posts can be followed under the tag ‘Vincent’s eDiary.’ I don’t write about what we do as a company on purpose, but you can always ask in the comments or via the email address on the right. Pictures are courtesy of the great M.C. Escher and nature.

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. E’ship diary part 5: project management and vision development in the face of ambiguity, technology and market risks
    2. E’ship diary part 3: Why I don’t like the term ‘entrepreneurship’
    3. E’Ship Diary Part 8 – On the Marathon of Starting a Business
    4. E’ship diary part 6: on the important matter of product design
    5. An e’diary part 2: what are the responsibilities of an entrepreneur

    ]]>
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    On Interface Design: Why Digg is the best News interface on the iPhone http://www.techiteasy.org/2010/04/07/on-interface-design-why-digg-is-the-best-news-interface-on-the-iphone/ http://www.techiteasy.org/2010/04/07/on-interface-design-why-digg-is-the-best-news-interface-on-the-iphone/#comments Wed, 07 Apr 2010 14:12:18 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2976
  • Thoughts on the (iTablet) iPad – connectivity, apps, multitasking, integrating with Macs
  • The only way I would buy an iPhone…
  • The iPhone as Human-World Interface
  • iPhone's app strategy and its implications for other smart phones
  • Three (4) reasons why you should be developing games, not apps, for the iPhone
  • ]]>
    Digg Shovel.jpgMy first post about the iPhone was on why I thought app developers should forget about “apps” for the iPhone and develop Games exclusively. It’s a touch interface and as such inferior to tactile feedback interfaces. I’m hearing rumours that the touch keyboard on the iPad actually works quite well for full-speed typing, but that’s another story.

    Putting Digg in the topic title is a trick to get you to read the post. My point is that there is a logic to designing software for a certain interface and, as far as news-interfaces go, Digg is pretty good. Now that I think about it, there is a different interface that perhaps works better, and that is browsing news via pictures (more on that later).

    On my PC/Mac, I use Netvibes pretty exclusively for browsing the news. I tried Google Reader and other RSS readers for a while, but linear readers don’t make sense for a waterfall of news. Twitter is perhaps a counter-example to it, but I generally don’t read more than the top-5 posts / or the last 5 posts for close friends on Twitter.

    Where Netvibes has the advantage is in presenting you multiple widgets at the same time and your eyes can easily glance from one feed to the next, cherry picking the best of the crop. Do the same in Google Reader and I get the same feeling as in Twitter, only the top 5 items or so matter.

    The iPhone with its 5 x 8cm screen is very different and it’s best noticed when doing something that requires a lot of screen-real estate, like working in Excel or looking at a window with a lot of info. Netvibes wouldn’t work at all in it, which is why they also developed their reader interface, which in turn is inferior to Google Reader.

    But my point about iPhones and Gaming remains unchanged. The reason that gaming reigns on this platform (more so than is healthy for anyone) is because it is not a text-input device. It is a media-consumption device that has less screen-real estate than a PC (or an iPad for that matter).

    Therefore, reading things in a list format makes much more sense. And, because inputting text kind of sucks (well, apart from short brain dumps), Digg is actually the best news-interface that I’ve come across. You couldn’t put a gun to my head to get me to use it on the PC, but it feels natural to “shovel” through it (via the app called “Shovel“) on this small screen. Not only because it’s a list-based interface, but because the user’s interaction with the information is limited to “digging,” while the content is pushed up by everyone.

    Minimal interaction required is why Digg works on the iPhone.

    Now, a second interface to consider for news is certainly to browse via pictures, which works on the AP Mobile app and the World News app (an interface for BBC news). But for text-junkies, it certainly is slower as you have to slide from item to item.

    With the iPad, we are entering new territory, and I unfortunately haven’t tested it to find out how it works exactly. But what is certain is that due to the larger screen-real estate available to display information and to the relative improvement of the touch keyboard, the dynamic very much changes. This is the kind of interface where widget-news makes sense again.

    And that also leads me to reiterate a point I made last time writing about the iPad. The best way to display certain apps again is the often-forgotten Dashboard interface on the Mac. Widget apps like calculator or weather already exist in Dashboard as do many other clones of iPhone apps.

    I’m very curious what will be announced tomorrow at Apple’s iPhone OS 4.0 event as there are many questionmarks regarding multitasking and building interfaces that use the hardware keyboard (without a mouse?). But that’s the fun of Apple and the right way to run a company: keep your audience engaged and/or enraged, day in and day out!

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. Thoughts on the (iTablet) iPad – connectivity, apps, multitasking, integrating with Macs
    2. The only way I would buy an iPhone…
    3. The iPhone as Human-World Interface
    4. iPhone's app strategy and its implications for other smart phones
    5. Three (4) reasons why you should be developing games, not apps, for the iPhone

    ]]>
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    E’ship diary part 6: on the important matter of product design http://www.techiteasy.org/2010/03/17/eship-diary-part-6-on-the-important-matter-of-product-design/ http://www.techiteasy.org/2010/03/17/eship-diary-part-6-on-the-important-matter-of-product-design/#comments Wed, 17 Mar 2010 14:43:03 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2906
  • E’ship diary part 7: Gut Instinct vs. Calculation, or On Managing Uncertainty
  • E’ship diary part 5: project management and vision development in the face of ambiguity, technology and market risks
  • E’ship diary part 3: Why I don’t like the term ‘entrepreneurship’
  • E’Ship Diary Part 8 – On the Marathon of Starting a Business
  • An e’diary part 2: what are the responsibilities of an entrepreneur
  • ]]>
    product design in startups.jpgI made a fairly big mistake with my company at the start, I tried to segment functions in the company too fast. Maybe it was my business education, maybe it was books like “The E-myth Revisited,” and certainly it was my lack of management experience, but I tried to keep my area focussed on business development and away from technology for which “I have a CTO.”

    But startups don’t work this way and the entire reason for working in a team is that you share the work and hopefully create synergetic effects (1+1=3!) in the process.

    And the truth is that even as for non-technologist like myself (I am a geek though) designing products is not so hard.

    I had a discussion with an industrial designer (my all time fav. people to hang around with) concerning the term ‘a perfect product.’ Her field understands the term as a product that functions perfectly, I choose to add “for the customer” to that definition.

    The start of product design is always to ask: “so is this cool for people?“, meaning will they like it, do they need it, will they pay for it? I don’t think all question can be answered from the start, except the one of “is this cool?”

    A very big part of entrepreneurship is sales, and as they say: you have to believe in what you sell. Easier when you already have a product, I’d love to sell Apple computers for a living, but when the product doesn’t exist, you have one of two choices: one, you design the product yourself, starting with “is it cool?”; two, you trust that your CTO can design something cool.

    That’s not a problem, except for one thing: is cool something we decide or the market decides? It is of course the latter and one bullet point in an entrepreneur’s job description missing from that of the CTO’s is keeping a close eye on the market.

    Therefore, product design is absolutely something entrepreneurs cannot delegate! And on that short note, I’ll leave it.

    All my entrepreneurship diary posts can be followed under the tag ‘Vincent’s eDiary.’ I don’t write about what we do as a company on purpose, but you can always ask in the comments or via the email address on the right. Picture courtesy of The Esoteric Church (of all places!).

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. E’ship diary part 7: Gut Instinct vs. Calculation, or On Managing Uncertainty
    2. E’ship diary part 5: project management and vision development in the face of ambiguity, technology and market risks
    3. E’ship diary part 3: Why I don’t like the term ‘entrepreneurship’
    4. E’Ship Diary Part 8 – On the Marathon of Starting a Business
    5. An e’diary part 2: what are the responsibilities of an entrepreneur

    ]]>
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    IDEA GENERATION: what is your workflow? http://www.techiteasy.org/2010/03/16/idea-generation-whats-your-workflow/ http://www.techiteasy.org/2010/03/16/idea-generation-whats-your-workflow/#comments Tue, 16 Mar 2010 19:56:11 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2898
  • The Right Mix between Idea and Execution
  • A very old economy business to new economy business action plan
  • CartoRéso: a turnkey project for an entrepreneur without an idea (software or network engineer preferred)
  • Rebooting entrepreneurial brainstorming sessions: what elements should they contain?
  • Where do Good Ideas come from?
  • ]]>
    visual excel for idea generation.jpgI asked yesterday for a more graphical and intuitive way to plan out costs for products and projects. The reason lies in an essay I co-authored several years ago with Jeremy Fein, co-founder of this blog. I forget the exact title of the thing, but its premise was that good entrepreneurial teams are composed of both brains & brawn (Asterix and Obelix, in other words). It has since become my philosophy towards entrepreneurship and building teams.

    Good ideas also reside in intersections between different modes of thinking. I don’t know who made up the idea of the ‘execution multiplier for ideas‘ (Derek Sivers posted it on his blog once), but an idea is worth little without someone carrying it out. Similarly, in Neil Fiore’s book “The Now Habit” (the ONLY self-help book I would ever recommend to people) he writes about the source of good ideas, which often come when you least expect it: on your breaks, your holidays, anywhere which is not work-related.

    While productivity is a great thing and crucial to executing ideas, idea-generation itself is actually not very compatible with the productive mind. But it’s not impossible to combine the two either.

    Let’s look at a sample workflow from problem to idea generation to product (product meaning the outcome of idea generation, which has to lead somewhere):

    1. You have a problem (duh… no really, don’t come up with an idea if it doesn’t solve a problem!)
    2. You discuss it with people to try to figure out it’s parameters —what is the true gist of the problem?

    This is a good time to get stuck. Where do you go from here? Do you go the left-brained route — the super-rational approach that would e.g. benefit from some number crunching in Excel? Or do you take a right-brained approach — the artistic approach of drawing out the problem further on a white board or an outliner?

    It of course depends on the complexity of the problem, but it isn’t time yet to go super-rational all of a sudden. It breaks you out of creative solution mode and gets you into execution mode, which is really brain-dead “getting things done” mode. Before you get things done, you have to define “things” much further.

    The next step in my process would be:
    3. draw out several solutions, preferably in a group, and discuss them and the logic behind it. Is it an elegant solution to the problem? Does it solve it or does it complicate it? What scenarios are there and what are its parameters?

    As soon as you come to scenarios, we come into process mode. And this is where a more left-brained approach of calculating resource-allocation (people, time, money) absolutely makes sense. In my last post, I was hoping that someone would have a good way of making this more compatible with step 3, I am still waiting for someone to come up with a good solution, however.

    4. calculate it out. What are the costs associated with each solution, what are the benefits of each solution?

    Costs vs. benefits could also be called expenses vs. income on a financial projection for a startup. Solid resource allocation is ultimately the lifeblood of a company, however in an early stage it is also the language to use when looking for funding for your company.

    I don’t want to be too rigid about this; I’ve struggled with the process of “problem -> idea generation -> execution -> product” in the past and think that it’s an area that benefits from several approaches and also leads to more-than-several pseudo-suggestions on how to approach this.

    Rather, I thought to expand a little on yesterday’s post and clarify why I really do want a more visual Excel (for lack of a better term). If you want to combine right- and left-brained perspectives, a white board alone won’t do it and Excel alone won’t do it. I want software that does both.

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. The Right Mix between Idea and Execution
    2. A very old economy business to new economy business action plan
    3. CartoRéso: a turnkey project for an entrepreneur without an idea (software or network engineer preferred)
    4. Rebooting entrepreneurial brainstorming sessions: what elements should they contain?
    5. Where do Good Ideas come from?

    ]]>
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    SOFTWARE SEARCH: Excel-based Graphical Outliner for Mapping Cost Scenarios, Does it Exist? http://www.techiteasy.org/2010/03/15/software-search-excel-based-graphical-outliner-for-mapping-cost-scenarios-does-it-exist/ http://www.techiteasy.org/2010/03/15/software-search-excel-based-graphical-outliner-for-mapping-cost-scenarios-does-it-exist/#comments Mon, 15 Mar 2010 19:03:32 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2895
  • A Network Mapping Software – perhaps my University project this year. Inputs most welcome.
  • Network Mapping Software Project Kick-Off
  • Project Management: COST is the only thing that matters
  • CartoRéso: a turnkey project for an entrepreneur without an idea (software or network engineer preferred)
  • Project Management & Software engineering: the 'cost of non-quality'
  • ]]>
    Just a quick shout out to all you smart people out there. For a cost analysis, I’m trying to build several alternative cost-structures, but preferably in an outliner-like format. I’ll go into what I mean in a second, but if you can think of anything, please comment or send me a mail on techiteasyblog (at) Google Mail.

    What I want is a combination of this:

    Microsoft Excel cost modelling.jpg

    And this:

    graphical excel omnigraffle cost modelling.jpg

    And what I’d like to do with it is drag & connect different modules together and have it auto-add the end-sum when multiple modules are linked.

    Any help appreciated, thanks! I have no reward for you at the moment, except if you’re in the Netherlands or I’m in your country, I’ll take you out for a drink and I will definitely pimp your site in this blog post if you include it with your awesome answer!

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. A Network Mapping Software – perhaps my University project this year. Inputs most welcome.
    2. Network Mapping Software Project Kick-Off
    3. Project Management: COST is the only thing that matters
    4. CartoRéso: a turnkey project for an entrepreneur without an idea (software or network engineer preferred)
    5. Project Management & Software engineering: the 'cost of non-quality'

    ]]>
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    Single Purpose Browsing & Why Tabbed Browsing Makes for a Pretty BAD User Experience http://www.techiteasy.org/2010/03/09/single-purpose-browsing-why-tabbed-browsing-makes-for-a-pretty-bad-user-experience/ http://www.techiteasy.org/2010/03/09/single-purpose-browsing-why-tabbed-browsing-makes-for-a-pretty-bad-user-experience/#comments Tue, 09 Mar 2010 10:19:35 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2870
  • How to make the Browser a more Efficient OS
  • Choosy [Mac app] does what I want, when I want it
  • One reason I don’t like Google Chrome on the Mac
  • Google Chrome and when vertical integration rocks
  • Favourite Web Tools to start 2009 with
  • ]]>
    When Firefox, previously called Phoenix and Firebird, launched tabbed browsing (well, after Bloatzilla), I was super-excited and pimping it to all my friends. It’s been a while since I felt this way and, with tab-saving in browsers (which I of course turn on), I tend to choose the browser with the least tabs saved in it. Apps like Choosy for the Mac, which gives me a pop-up with a choice of browsers whenever clicking a link, or which chooses the best-performing browser running at the time, are a life-saver, but they are just a piecemeal solution to a greater problem.

    Firefox, in its latest version (3.6), introduced a nifty feature for a better tab user-experience, which I hope they expand a little more. Basically, when you click on the little icon on the top right (see screenshot), you get a nice overview, called “Showcase,” of all the tabs loaded in your browser at the time.

    Firefox showcase tabs.jpg

    A similar implementation is of course Safari’s and Chrome’s start-window, which shows you an overview of your most viewed sites, making it a visual replacement for your bookmarks and/or history managers.

    For some time now, you’ve also had the feature of restoring tabs after closing your browser, either voluntary, which makes sense as tabs consume an insane amount of ram and CPU (especially for Flash sites, but for plenty of other things also), and as a safety feature, when your browser crashes. Saft for Safari (Mac only) introduced a tab-recovery user-interface (see picture), where you see a list of tabs previously loaded and where you can tick or untick sites that you want to start up with. I believe Firefox has a similar interface for tab-recovery after a crash.

    Saft restore browser or tab windows Safari.jpg

    But it’s all still a hassle and I really haven’t come across a perfect implementation of dealing with several dozens of tabs. I wouldn’t mind having the option of starting Firefox tab-free, with option of restoring whatever tab I used previously, in its original state, via something like the Firefox Showcase interface. There are some Firefox extensions that do just that, but I’ve so far not come across something that is intuitively usable.

    There is the other problem, which is that sometimes you want to open a browser for a single purpose, such as Google Maps, Gmail, or the weather, and it’s annoying to have to open a browser with 50+ tabs in it. Some sites have become applications rather than sources of information and just like it doesn’t make sense to open the full Office suite when opening Microsoft Word, it doesn’t make sense to open several tabs to go to one site.

    Since last night, I’m experimenting with Fluid on the Mac, one of a few, I’m sure, applications that turn websites into applications that launch from your application folder. So I now have a Google Calendar app, a Google Docs app, etc. For Gmail, I really like Mailplane, which also uses Webkit, Safari’s open source sibling, as a basis for creating a service dedicated to one site, or in Mailplane’s case, multiple Gmail accounts.

    So far that is the best user-experience for me if I want to go to a site that is also an application. Tabs, I’m sure, have a purpose, but they just invite information overload and the guilt for not being able to deal with it all. If you, the readers, have similar experience, feel free to share them, and if you found solutions, please let us know as well!

    Addendum: talk about measuring the real cost of tabs… In the last weeks, I received 12 identical letters from the Dutch government regarding an access code I requested once. Turns out that it was one of my 50 saved tabs in Firefox that, every time I restarted the browser, requested a new code when the page loaded.

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. How to make the Browser a more Efficient OS
    2. Choosy [Mac app] does what I want, when I want it
    3. One reason I don’t like Google Chrome on the Mac
    4. Google Chrome and when vertical integration rocks
    5. Favourite Web Tools to start 2009 with

    ]]>
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    CeBit 2010: On 3D technology and its commercial potential http://www.techiteasy.org/2010/03/08/cebit-2010-on-3d-technology-and-its-commercial-potential/ http://www.techiteasy.org/2010/03/08/cebit-2010-on-3d-technology-and-its-commercial-potential/#comments Mon, 08 Mar 2010 11:21:54 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2859
  • How Technology has pushed us into a Zone that is neither Real nor Unreal
  • What would an Always-On Device look like? Do we even want it?
  • iPhone's app strategy and its implications for other smart phones
  • The Poor Man’s Business Model—How Out-of-the-Box thinking can generate tremendous value for customers
  • Avatar – a review of its technologies and message
  • ]]>
    CeBit 2010 3D.jpgThis year, I had the chance to visit CeBit 2010 for the very first time. It was an anticlimactic experience. Being raised with reports of CESs and Macworlds, you can’t help but hope to stumble on the next big thing, but what I was confronted with what had the air of a dusty town ripped out of a Western movie after all the gold diggers left for fairer grounds. In this case, the gold drought is the recession, and the aftermath (to me) appeared as a number of very empty spaces and the remainder seemingly under-budgeted, not “2010 innovative” but 2007 innovative, and with a big sticker on their back saying: “I’m under-confident, please buy something!”

    To me, the most interesting technologies were 3D and a massage chair that took me under for 20 min. The biggest news story, however, was USB 3.0, a sad state of affairs if 2010 is marked by a tiny, soon to be in every computer, plug (no matter how fast that damn thing is).

    Ignoring the massage chair, which I can’t recommend enough, 3D was the hot topic, inspired by, of course, Avatar. Everybody, from Nokia to Nvidia, appeared to have something related to 3D. They mostly had excuses for it—Nokia was pimping its high bandwidth infrastructure for 3D content aimed at TV & telephone providers; Nvida was pimping its 3D shutter technology for consumer PCs; Frauenhofer Institut was pimping its glasses-less 3D technology; and more and more and more—but my end-conclusion, also after trying to explore the potential for a revolution that was Avatar, was that 3D is an excellent gimmick that will draw a crowd to your stand or cinema, but will leave you disappointed 2/3 times.

    Ironically, Nokia had the most impressive display of 3D, showing it off on a 15,000 euro JVC flatscreen. When asked for details, however, all they could tell me was the price of the TV and that their bandwidth technology was not for sale to the “likes of me.” Very arrogant, those Nokia folk and it wasn’t just the 3D guy either… Nvidia’s shutter glasses also worked well and I see a real potential for 3D gaming. Frauenhofer’s glasses-less 3D-TV… pah! The problem with 3D is that it’s so easy to do it badly and 3D without glasses is far from ready. 3D with glasses is far from ready!

    I don’t get the obsession with not wearing glasses either. First of all, they’re roomy, which means that you can wear them over existing glasses, they won’t make the claustrophobic more claustrophobic, and they’re disposable. Putting on glasses in the living room is kind of like turning off the light when watching TV.

    Last, but not least, I liked lcReflex, which developed an interesting, if not very portable contraption, that makes applications on a computer screen three-dimensional. It involves something they call a Stereomonitor, two screens joined together at a 90 degree angle (one front-facing, one on top facing down) and a semi-transparent mirror in the middle. Put on glasses and you can manipulate an image of brain in 3 dimensions, which should be very interesting for, eh, brain-scientists and playing 3D Tetris.

    What’s fairly clear is that we are very close to having 3D in our living rooms, whether it’s for playing games or for watching (selected) TV-shows and movies. But 3D has the same problem that HD-DVDs and -TVs have, which is that it’s insanely niche. You can’t play everything on it and you need some pretty expensive equipment to play it. That combination doesn’t justify much of an investment in it.

    The best chances for success belong to companies like Nvidia, which produce consumer-priced solutions for consuming content. Add to this that it is (relatively speaking) fairly easy to convert digital content from 2D to 3D. I very much see the next stage of gaming to becoming 3D.

    I’m much more bearish on video-media. Great that cinemas have found a new revenue stream to subsidise their troubled existence. Great that 7 out of 10 filmmakers are considering to make their next film in 3D. I don’t think cinemas have to worry about living rooms competing with them on that level anytime soon. While the need for a big screen to enjoy 3D is a myth well-worth breaking (and it soon will be in gaming), it is still a powerful way to experience a movie and something you can sell at €/$ 15 a pop. Home-entertainment still has the expensive technology problem and the fact that BluRay DVDs simply aren’t selling to anyone except Playstation 3 owners.

    As mentioned, 3D’s gimmick power is strong, but that will wear off after having 3D technology in your living room and hardly any media to consume on it. It’s much better off in cinemas where the growing few pay a few bucks more to see space debris floating above their heads, or on consoles where the price of a 3D add-on is hardly more than buying a Guitar Hero guitar.

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. How Technology has pushed us into a Zone that is neither Real nor Unreal
    2. What would an Always-On Device look like? Do we even want it?
    3. iPhone's app strategy and its implications for other smart phones
    4. The Poor Man’s Business Model—How Out-of-the-Box thinking can generate tremendous value for customers
    5. Avatar – a review of its technologies and message

    ]]>
    http://www.techiteasy.org/2010/03/08/cebit-2010-on-3d-technology-and-its-commercial-potential/feed/ 0
    E’ship diary part 5: project management and vision development in the face of ambiguity, technology and market risks http://www.techiteasy.org/2010/03/03/eship-diary-part-5-project-management-and-vision-development-in-the-face-of-ambiguity-technology-and-market-risks/ http://www.techiteasy.org/2010/03/03/eship-diary-part-5-project-management-and-vision-development-in-the-face-of-ambiguity-technology-and-market-risks/#comments Wed, 03 Mar 2010 11:00:37 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2853
  • E’ship diary part 7: Gut Instinct vs. Calculation, or On Managing Uncertainty
  • E’Ship Diary Part 8 – On the Marathon of Starting a Business
  • How to avoid Development Hell
  • A review of a great Project Management Institute lecture on industrial outsourcing and agile software development offshoring
  • E’ship diary part 6: on the important matter of product design
  • ]]>
    white box development.jpgHaving reached a personal milestone, part 5 of my entrepreneurship diaries, I should mention that it’s very pleasurable and useful for me to write on these topics, and I hope it’s the same for you. In this post, I want to briefly address the issue of uncertainty in early stage technology companies and how that affects management.

    As I mentioned before, I was asked to join this company as CEO after consulting them on the commercial applications of this exciting new technology. Joining a year later, we had a good understanding of the strengths and weaknesses of the current organisation. During the consulting stage, I wrote a business plan with a fairly clear time line (to me and our sponsor), but it wasn’t being executed upon as required. One of my the deliverables I set myself was therefore to get development back on track, which not only respects the resource boundaries (financial, human, technological) we face, as well as sends out the signal that we are a serious business.

    One thing I keep hearing over and over from entrepreneurs is that you have to be comfortable with ambiguity. And that is absolutely true. We continue to iterate on ideas based on changes in technology, customer and partner feedback, and our own ideas, something that would drive any sane man crazy, but we have to keep it under control. The best way that I find to do that is continuing to develop the vision of where we are going (the strongest motivator I can imagine) and maintain a loose type of project management that gets us to that goal.

    I call this project management, as it deals with schedules, milestones, and resource allocation over a period of time. Uncertainty is an important factor to consider in this. In a large company, chances are you’re dealing with a predictable environment, in an early stage startup this is not the case. Getting a tighter schedule in place continues to be a challenge we are working on, however I find that being alert, flexible, and adaptive all the time contrasts with the more stable art of project management. Please correct me if I’m wrong, in which case present a solution also! Of course, there have to be thresholds in place, which to me is very much defined by risk assessment.

    Regarding risks, let me start by saying that not all risks can be addressed, which is why being comfortable with ambiguity is so important. And second, there are many different types of risk, technology, financial, market, etc., but one usually outlines the thresholds that you have to respect. In my case, I see this clearly as market risk, as nothing matters if your customers aren’t buying… however, this really is not something to take for granted.

    In medicine for instance, which is traditionally patent-based and largely dependant on a complex regulatory process, you have a 15 year window, of which you can spend up to 12 years developing your super-innovative cure. Clearly the technology risks outweigh the market ones (note: this ignores the rise of generic, cheap, knock-off drugs). In the web-industry, on the other hand, it’s perfect for rapid prototyping, it’s hard to protect innovations and easy for competitors to clone them, and it makes much more sense to push out your products asap. That means that there can be plenty of competition and the risk lies in grabbing sufficient market share to make a (sustainable) profit.

    In our case, we are not as “high-tech” as medicine and not as “high-market” as web-development, in the sense that we face both market and technology risks. However, I see market risks as more important and try to align both market & technology approaches together. As an example, one of the things we did several months ago, was demo our technology to the general public and to selected partners. After the experience, we interviewed them thoroughly on their experience, as well as their initial expectations. We want to make sure that people don’t expect something different than what we deliver and that our product meets and exceeds their expectations. That gives us a clear view of where we want the product to go.

    On a technology level, that presents us with certain thresholds in terms of “the experience” and price-points. And whenever we face a technology change, whatever solution is being developed, it has to fit within that end-picture the customer expects. That also overcomes the problem of black-box development, which is not uncommon in technology development.

    So, that’s more or less how we continue to develop the vision for our company and the project management that supports it. We started with a lucid dream of producing great technology. We demoed initial versions and tried to align our vision to the needs of our users. And we end up (hopefully) building what our customers want and pay for. I would love to do this in a web-environment, as that really makes prototyping so much cheaper and quicker, but we do the best we can with our not so intangible technology.

    All my entrepreneurship diary posts can be followed under the tag ‘Vincent’s eDiary.’ I don’t write about what we do as a company on purpose, but you can always ask in the comments or via the email address on the right.

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. E’ship diary part 7: Gut Instinct vs. Calculation, or On Managing Uncertainty
    2. E’Ship Diary Part 8 – On the Marathon of Starting a Business
    3. How to avoid Development Hell
    4. A review of a great Project Management Institute lecture on industrial outsourcing and agile software development offshoring
    5. E’ship diary part 6: on the important matter of product design

    ]]>
    http://www.techiteasy.org/2010/03/03/eship-diary-part-5-project-management-and-vision-development-in-the-face-of-ambiguity-technology-and-market-risks/feed/ 0
    Why I look down on coding (and why I’m completely wrong about it) http://www.techiteasy.org/2010/02/25/why-i-look-down-on-coding-and-why-im-completely-wrong-about-it/ http://www.techiteasy.org/2010/02/25/why-i-look-down-on-coding-and-why-im-completely-wrong-about-it/#comments Thu, 25 Feb 2010 20:24:41 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2831
  • Is software high-tech?
  • The Poor Man’s Business Model—How Out-of-the-Box thinking can generate tremendous value for customers
  • Theory: Why No One Cares about Video on the Internet
  • Christmas Address
  • What would an Always-On Device look like? Do we even want it?
  • ]]>
    beautiful machines.jpgI live in a funny world. My company, which is composed of several disciplines in the manufacturing, industrial design, and, yes, programming space, is one factor. I sometimes see people screw together contraptions in our workshop, and I see coders banging away at their PCs and Macs, and I wonder what the hell I am thinking calling programming low or high tech. There are different degrees to everything and just like metal and a few screws can lead to an amazing creation, so lines of code produces the amazing virtual reality I interact with most of my days.

    This will be a short post. I think that the Internet has proven to be a two sided coin. It brought us freedom of information, but bits are also information, which makes it hard to gain value from them. Looking at it through a business lens (a flaw of mine) I can’t help but wonder if programming is a worthwhile direction to take, if you want to make money at least.

    The other side is what I wrote about in paragraph one. Code produces wonderful things and I am grateful everyday for the fruits of that labour. So I sincerely hope that my world, the business world, will continue to allow for “the code” to reign free, and for those that produce code and its products, to reap the rewards and continue to do what they love.

    So I apologise for whatever I wrote previously, namely that software is not high-tech, i.e. innovative, because it simply does not apply to all code (just to the 100s of 1000s of me-too apps and websites out there, which ruin it for the good ones).

    This post was inspired by Fred Wilson’s post “Code As Craft” and by one of our interns producing “beautiful code.”

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. Is software high-tech?
    2. The Poor Man’s Business Model—How Out-of-the-Box thinking can generate tremendous value for customers
    3. Theory: Why No One Cares about Video on the Internet
    4. Christmas Address
    5. What would an Always-On Device look like? Do we even want it?

    ]]>
    http://www.techiteasy.org/2010/02/25/why-i-look-down-on-coding-and-why-im-completely-wrong-about-it/feed/ 1
    An e’diary part 2: what are the responsibilities of an entrepreneur http://www.techiteasy.org/2010/02/16/an-ediary-part-2-what-are-the-responsibilities-of-an-entrepreneur/ http://www.techiteasy.org/2010/02/16/an-ediary-part-2-what-are-the-responsibilities-of-an-entrepreneur/#comments Tue, 16 Feb 2010 22:06:23 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2810
  • E’ship diary part 6: on the important matter of product design
  • E’ship diary part 7: Gut Instinct vs. Calculation, or On Managing Uncertainty
  • E’ship diary part 5: project management and vision development in the face of ambiguity, technology and market risks
  • E’Ship Diary Part 8 – On the Marathon of Starting a Business
  • E’ship diary part 3: Why I don’t like the term ‘entrepreneurship’
  • ]]>
    This post is part of a series, a diary of starting a business if you will. It follows part 1, the decision of becoming an entrepreneur.

    Yin Yang of business.jpgOne thing I found out is that it’s hard to put your responsibilities down on paper… there are so many!!! There is of course a basic job-description, which more or less sounds like that of a project manager/pull-the-rabbit-out-of-the-hat magician: “make it happen that we go from this thing on paper to the product in the hands of customers.” “Make it happen” is a super-loaded phrase, which can mean countless things.

    There is a continuous struggle between micro-management and keeping the overview. Micro, because it is your responsibility that every (little) thing is carried out by your employees (if you have them). Overview, because You the entrepreneur are The Organisation. There is a third struggle that shouldn’t exist really, that between your professional life and your personal life. I’ve come to the conclusion that the only way to do this thing well is to focus on it exclusively. Friends, family, love, …blogging… it’s a nice luxury to have, but it comes second place.

    The responsibility of an entrepreneur are thus: have a goal and make sure that everything is executed to get to that goal.

    In a technology company, there are matters of technology and business (really, in what business except for strategy consulting isn’t there a mix of “technology,” which can mean anything from cooking to software development, and the commercial side of things, which is meant to pay for everything?). What I found was that as someone with a business background, who sort-of-kind-of has an idea about product development, and has a better grasp of business development, I still can’t let go of the reigns of product development entirely.

    Product development ties in directly with business development. People are unwilling to pay for something that doesn’t exist and similarly our budget is supposed to last us until we have something worth paying for or investing in. Therefore, as an entrepreneur I have to make sure that product development stays on track. The absolute best way to do this is to have a capable product development manager in charge. The truth of it is that startups by their nature are resource-poor, which includes tripple-A product development managers (probably employed at multinational X or Y somewhere), and there is a lot of learning/training on the job. Learning/training means that the (hopefully) existing product development manager (in our case yes) still has to be managed, through schedules and regular meetings. In any case, product development is in its conceptual stage a very brainstorm-friendly activity, which means the more the merrier. But ultimately, a startup must get beyond this stage, respecting the entire resource-poor situation that a startup usually faces.

    So, responsibilities of an entrepreneur as far as the technological product development is concerned: If you have a product development manager, you have to make sure that he works under the realities of the business. If you don’t, which I imagine many 1-person software startups operate under (as well as those lucky strategy consultants), well then you have to do the job of product development as well, keeping a close eye on the business realities.

    OK, the business part of things. My role is fairly well-defined here as I come from a business background and approach startups from a business perspective. Assume that role 101 is having a firm grasp on everything that goes on, which can be phrased as “where are resources (people, time, money) being expended at and is it wise to do so.” This entails having a good budget plan and sticking to that.

    Role 102 is to build the business, which I call business development, but that often gets confused with sales as that that is what it says in job adverts. Business development is the building of the business, which includes sales, but also includes building the company and all that entails.

    So, we are trying to get from point A to point P, how do we go about it? If product development is about turning an idea into a product, business development is building a business plan into a business. Business plans are total BS unless they contain validated information. Some key-chapters in business plans are the market overview, the market approach, the time-line, and the financial need to meet all these objectives. Business plans can serve as a. cannon fodder, b. a plan of approach, c. one of several signals to attract investment. For c. no investor will take a look at your business unless you have a plan of approach (b.). On that plan, there should be a time-line, which you are following (predictability!) and there should be a goal: the market you are targeting and your approach.

    The market section of the business plan presents a big problem for technology entrepreneurs. Because (non!) customers often don’t know what they want. I can ask a target group “what kind of air do you like to breathe?” and it wouldn’t surprise me if a significant number of responses would say: “I like to breathe air that smells like perfume.” OK, that’s a terrible question, but what I mean is that people sometimes make up answers that have nothing to do with reality (that said, both the perfume business and the fast-food industry have made lots of money from essentially selling air that smells good. Scent is also plays a very important part in memory, but I digress…)

    What I’m a big fan of is validated market data, which is data gathered from actual customer experience with your product or part of it. That brings forth another problem of a bias towards early (and over-excited) adopters, something which the book “crossing the chasm” deals with, but is really not something that I think is realistic to address at an early stage, except that validated market data can also come from experts in the markets you are targeting.

    The implication is also that product development is again completely tied in with business development which leads us down the path of rapid prototyping, another practice that works great in software / on the web, not as easily (though not impossible) with hardware. In any case, the experts in this area most well-known today are:

    As well as of course Toyota and plenty of other experts out there, I’m sure, many of which are referenced by the people mentioned.

    I think that it can safely be said that task 3 or a sub-task of business development is working towards the customer, the lifeblood of a business.

    There are other tasks of course, which have to do with human resources, legal work, accounting, etc. Some of which can be outsourced, some of which can be done half-heartedly (oh no, I didn’t say that), some of which are really-really important, etc.

    All these tasks, however, require a certain authority. The entrepreneur’s responsibility is to either be an authority on a task level or to be sure to work with authorities, either in the company or in an (informal) consulting fashion, so that they are carried out responsibly.

    Task 4 can thus be entitled: be an authority on the tasks that need to be carried out or have access to one.

    So, a whole can of worms starting a company can be and it is vital that it does not interfere with the single most important thing that you must do as a human being: be healthy! Health is part sleep, part exercise, part food, part love. There is no yin without yang and vice versa. Thus forget everything I said about personal life being no. 2. The best is if it reinforces what you do in your work. Health leads to happiness and happiness leads to optimism: a key-quality in entrepreneurship if there ever was one.

    So the responsibilities of an entrepreneur summarised:

    • 100: keep your eye on both sides of the court: the goal & the resources needed to get to that goal
    • 101: align Product development with Business development
    • 102: always validate your market data by staying close to your customers
    • 103: be an authority on the tasks that need carrying out or have access to one
    • 104: stay healthy and happy.

    This was written in a single session with minimal editing. I hope it kind of makes sense. Part 3 of my e’diary will be on the topic of: can you prepare for entrepreneurship? As I have a master in entrepreneurship, I thought it might make for an interesting perspective. All my entrepreneurial diary posts can be followed under the tag ‘Vincent’s eDiary.’ By choice, I’m being mysterious about my company. If you have questions, feel free to comment or write to me via the email address on the right.

    Picture courtesy of Be The Dream.

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. E’ship diary part 6: on the important matter of product design
    2. E’ship diary part 7: Gut Instinct vs. Calculation, or On Managing Uncertainty
    3. E’ship diary part 5: project management and vision development in the face of ambiguity, technology and market risks
    4. E’Ship Diary Part 8 – On the Marathon of Starting a Business
    5. E’ship diary part 3: Why I don’t like the term ‘entrepreneurship’

    ]]>
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    Thoughts on the (iTablet) iPad – connectivity, apps, multitasking, integrating with Macs http://www.techiteasy.org/2010/02/07/thoughts-on-the-itablet-ipad-connectivity-apps-multitasking-integrating-with-macs/ http://www.techiteasy.org/2010/02/07/thoughts-on-the-itablet-ipad-connectivity-apps-multitasking-integrating-with-macs/#comments Sun, 07 Feb 2010 10:54:10 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2775
  • iPhone's app strategy and its implications for other smart phones
  • My computing context and what I think about the iPad
  • Three (4) reasons why you should be developing games, not apps, for the iPhone
  • On Interface Design: Why Digg is the best News interface on the iPhone
  • On Geeks and Apple and how iPad seals their Divorce
  • ]]>
    The following is a draft I wrote prior to the announcement of the iPad, but which I didn’t publish because it was a series of hypotheses based on an as yet non-existing product. It’s a series of thoughts on how an interface of a touchscreen larger than an iPhone might look like. It is inspired by both my experiences with Macs and since recently with an iPod Touch. Here goes.

    A couple of thoughts I had last night (written on 13.01.2010) about interfaces, the current state of development for the iPhone OS, how Apple could build a hybrid of Mac and iPhone OS, and how the company could build multi-tasking into its rumoured tablet. My thought were the following:

    Welcome to the Apple Store - Apple Store (U.S.).jpg

    a. A new category: I don’t think the iTablet, if it exists, will be either a Mac or an iPhone. My super-superficial reason: it doesn’t fit in the Mac line-up depicted on the online Apple Store (see pic), but a more underlying reason is that I don’t see space for it in either a Mac-category or a Mobile phone/media player category. Which is not to say that it won’t do either well, but I think it will more fall into the class of Netbooks, though of course with the purpose of bombing those low-tech, low-innovation devices out of the water… just like Apple did with MP3 players and with Phones. Note from today: as it turns out, the iPad is depicted below the iPod, iPhone, and Mac lines, but time will tell where it will be once it’s on sale.

    b. The Keyboard: I think that any 10″ screen will demand more connectivity to secondary (Apple) devices than the iPhone allows for. That means, an external keyboard and mouse, which transforms the tablet into a desktop. I have less complaints about the software-keyboard now, after working with a Touch for a while, but I still don’t see it as an alternative for longer texts, which a larger screen would warrant. Some months ago, I made a stupid mock-up of the iPhone + a keyboard (see pic), which is how I envision it looking (only better).

    c. The App Store: 3 Billion Apps downloaded, Apple just reported, which also suggests a kind of lock-in. For better or worse, developers have accepted the App-store and I think it works for several reasons for both, namely more protection from pirates, more predictability for developers when developing for the black hole that is Apple, and more control by Apple, which is what Apple likes, not to mention new income streams for both. I think the App Store will continue to exist and will present new challenges when talking about a larger screen. Note from today: I don’t believe that what we will get to see in less than two months will be that what people were playing around with after the Apple keynote. iPhone apps inflated to a larger screen, come on?

    d: The User Interface: I’ve written previously about Quick Look in Snow Leopard and how I also dug its slight innovation in terms of in-icon playing of media. Previously, OS X also introduced Dashboard into Tiger (I believe), whose interface, on the surface at least, resembles the iPhone. My view is that Apple will give developers the option to just keep the same resolution apps as they have offered before, though not exclusively of course. But imagine “Quick Looking” an app and still having it run inside its “Icon,” while the user does something else. For the rest, I of course think that full-screen Apps will exist, which is where Dashboard comes in, or at least a type of Dashboard. (Note: that was wrong. More below.)

    Apple Dashboard in iPad-1.jpge. Integration with the Mac: One of the most underused interfaces, at least on my Mac, is Dashboard, which allows people to have continuously open widgets on anything from news, to games, to radio, to system monitoring. It’s useful for those purposes, but not really something i spend more than a few minutes at a time with. Yet the first thing that came to mind when thinking of a “Tablet,” using both iPhone and Mac interface components, was Dashboard. It creates a new layer on top of a traditional desktop, allowing for user-input and information display. When I envision someone running the apps that would work on the “iTablet” also, I think of it either being that you open up a new layer on your Mac and run the very same apps on it through something like a Dashboard-like interface. Or, and the simplest solution is usually the best, through having the Tablet sync through iTunes with regular applications on the Mac.

    Note from today: well, obviously this was wrong, but there have been several theories aired of having a type of Dashboard on the iPad for apps like calculator and weather, which don’t at all make sense to run in single focus on a larger screen than the iPhone.

    Further thoughts from today: I do think that we will see a new OS update for both the iPhone and iPad before the release of the iPad. This will address the concerns that people have about it just being a larger iPod Touch. For the rest, to me the only downside to this device is the lack of a front-facing camera for video-calling, and some minor things. And I also think it’s the perfect “parent device!” What the Wii was to gaming, the iPad is to computing, addressing a very very blue ocean.

    As previously stated, I’m still in line to get one this year, though only after trying one first.

    Vincent

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. iPhone's app strategy and its implications for other smart phones
    2. My computing context and what I think about the iPad
    3. Three (4) reasons why you should be developing games, not apps, for the iPhone
    4. On Interface Design: Why Digg is the best News interface on the iPhone
    5. On Geeks and Apple and how iPad seals their Divorce

    ]]>
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    My computing context and what I think about the iPad http://www.techiteasy.org/2010/01/30/my-computing-context-and-what-i-think-about-the-ipad/ http://www.techiteasy.org/2010/01/30/my-computing-context-and-what-i-think-about-the-ipad/#comments Sat, 30 Jan 2010 09:31:53 +0000 Vincent van Wylick http://www.techiteasy.org/2010/01/30/my-computing-context-and-what-i-think-about-the-ipad/
  • Thoughts on the (iTablet) iPad – connectivity, apps, multitasking, integrating with Macs
  • iPhone's app strategy and its implications for other smart phones
  • The iPhone's hardware and software capabilities are misaligned
  • What would an Always-On Device look like? Do we even want it?
  • Thoughts on Farmville, an addictive but flawed Facebook game
  • ]]>
    OK, time to write a few words about the iPad. In true spirit of fanboyishness I started (and finished) writing this post in bed on my iPod Touch. Let me start by saying that with reservations I want the iPad. Reservations include that like you, I haven’t actually used the device, and that it doesn’t include a front facing camera which is a real shame. Flash… Pah! I really don’t care. Anyone who experienced the professional look, feel and support you get even from a €0.79 game on the Touch or iPhone isn’t going back to freeware flash (read my Farmville review as an example).

    I’m not trying to provoke you by being so dismissive of flash, even though I feel a lot of people really really hate how the iPad turned out. I am only writing out of my own current and past context and reserving final judgement until it’s in my hands.

    My context is several. I was born into an age when there weren’t any personal computers. As a matter of fact, Apple had only just been conceived when I was born. I grew up without computers, until I got a toy Amiga at 13, and a very buggy 1st PC at 15. It ran DOS mostly and crashed a lot in Windows 3.1. I mention this because people in my generation suffer from a curse. We were forced to learn a zillion crappy commands as teens, which made our parents and family members consider us computer geniusses and not a week goes by when I don’t get at least 1 question about a bug in a computer. Last week, I spent maybe 5 hours trying to get a Wifi card to communicate with an Internet radio, I will have to set up skype VOIP at my parents’ house this year and who knows what else.

    My no. 2 reason for getting an iPad? To give it to my parents and save me future headaches (knock on wood).

    My no. 1 reason is different. Last December, my MacBook was lost on a train. I’m using an older MacBook from work at the moment and digging this iPod Touch a lot. In many ways I do more on the Touch now. It has its flaws of course, and no it has nothing to do with “openness” or flash. The screen is too small and there are times (less than you would think) where I need a physical keyboard.

    So picture my context. I travel a fair amount, I think the MacBook is not always neccessary but the Touch/iPhone is not always enough. The Touch meets my casual gaming needs (serious games, that’s what consoles are built for), it kind of meets my wordprocessing needs (still typing on the Touch …). So why on earth, for that price, wouldn’t I want an iPad?

    Truth be told, I was considering getting a sleek MacBook Pro to replace my lost MacBook. But for years, I’ve secretely lusted after a shiny iMac as well, never being able to justify having both a laptop and a desktop. The iPad is not a standalone PC. It needs to be synced with one (every week or so). But it also gives me a chance not not restrict computing to a small 13-15″ screen and buy a “real” computer so that makes sense to me.

    In my UNIQUE context, the iPad makes sense. In my less unique context regarding my parents, it makes sense. 2010 is hopefully a year of less computing headaches and more of just getting things done.

    the end
    Vincent

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. Thoughts on the (iTablet) iPad – connectivity, apps, multitasking, integrating with Macs
    2. iPhone's app strategy and its implications for other smart phones
    3. The iPhone's hardware and software capabilities are misaligned
    4. What would an Always-On Device look like? Do we even want it?
    5. Thoughts on Farmville, an addictive but flawed Facebook game

    ]]>
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    On Geeks and Apple and how iPad seals their Divorce http://www.techiteasy.org/2010/01/29/on-geeks-and-apple-and-how-ipad-seals-their-divorce/ http://www.techiteasy.org/2010/01/29/on-geeks-and-apple-and-how-ipad-seals-their-divorce/#comments Fri, 29 Jan 2010 12:43:18 +0000 ceciiil http://www.techiteasy.org/?p=2751
  • Thoughts on the (iTablet) iPad – connectivity, apps, multitasking, integrating with Macs
  • My computing context and what I think about the iPad
  • Microsoft will not FOLLOW Apple in phones
  • Apple is no computer hardware or software company, Apple belongs to the media industry.
  • Does the Palm Pre have a Case with iTunes?
  • ]]>

    I do admire Geeks. I have nothing but respect for their work.

    Their contribution with open source software to today’s world is unquestionnable. The idea that a bunch of coders came up with such great solutions as Firefox, Linux, Gimp, Eclipse, OpenOffice, JBoss (and all Java Enterprise frameworks) to name a few that I use on an everyday basis, this idea is just amazing.

    Back in the day when I was working for In Fusio, a start-up doing video games and services for the mobile phone industry, I had this wonderful opportunity to work with a bunch of the most talented ones. These guys implemented the first over-the-air download system for mobile phones back in the early 2000′s. In 2 and a half years I’ve learnt as much as I would have in ten years in any other company.

    What I’ve noticed though, is that geeks are not passionate about products. They are passionate about technology.

    Just like old tribes have rites to pass and become a man, one has to harness the technology to get some consideration from a Geek.

    00′s : a decade of Geeks splendor

    The last 15 years have been the stage of a continued irruption of technologies and disruptive products : mobile phone, internet, broadband, Social Web, iPod, iPhone, Nintendo Wii and the democratization of the computer.

    Geeks loved it because this was a world they would fully understand and dominate : innovation was a matter of technology and they were amongst the happy few to fully harness it, i.e able to hack it.

    Their general position towards Apple has historically be mainly supportive. To start with, Steve Jobs has been the only one to dare and stand before Bill Gates on the PC market.

    Besides, iMac have been a perfect alternative to PC, especially since the turn of the millenium with the advent of MAC OS/X based on BSD Unix. Just like on Linux, they would join the brave David to fight the Microsoft Goliath. They were able to hack the system, but in addition, they would be using a glamorous OS and benefit from the glorious image of the Apple brand.

    D.I.V.O.R.C.E

    The divorce between Geeks and Apple started with the iPhone. First you can’t hack it, or rather Apple doesn’t want you to. Then, there was the iPhone App store. This is the time where the real difference of vision between Steve Jobs and Geeks became blatant.

    Steve Jobs is interested in a) providing the best and simplest products and applications to the broader range of people b) providing a unified user experience and c) fostering an ecosystem : iPod has iTunes, iPhone has App store.

    With the App Store, anyone can develop and distribute a piece of software that anybody will be able to install and run smoothly on a glamorous device. Applications became social objects as opposed to technological trophies.

    While making the iPhone SDK public, Jobs offered the possibility to anyone to be really innovative. I.e not only along the technological axis but also on the design, marketing and usability ones.

    Here is the problem for Geeks : technology is largely democratized. Technological prowesses are no longer something to be proud of. Lovely apps are. What people want is apps that are useful and usable by anyone, regardless of how complicated they are.

    Steve Jobs vision has completely hidden the technology behind the usability in the innovation definition. In Geeks law, this is sacrilege.

    iPad = the Wii of the computing world

    There comes the iPad. No spectacular new technology : iPad is merely a big iPod from a hacker perspective. No multi-task, not possible to develop applications etc … No chance he can gain any traction in the Geeks community.

    This reminds me how hard core gamers mocked the Wii when it came out. The technical specifications were just ridiculous compared to forthcoming PS-3 or XBox 360. However, in the end who won ? Wii because the strategy was not to bring the best technology to the minority of hard core gamer. It was to bring the best product to the majority of people, with a special target on people that never played video games before.

    How ? In bringing a product that is fun and dead easy to use.

    (Geeks still managed to do incredibly fun things while hacking the Wii though)

    iPad = iPhone for senior people

    iPad strategy is identical : to bring a glorious user experience to people that shy away from the technology.

    My take : this is a fantastic device that will have tremendous success with senior people. Senior people don’t care about technology. They care about products : ease, usability, design. To read their paper. To browse the internet. To play around on a big enough screen with the pictures of their grand children.

    And to read books. And to buy books.

    iPhone is the perfect products for teenagers and active people : small, mobile, connected, sexy.

    iPad will be the perfect product for senior people : comfortable, large, easy : the best user experience to do few things but to do them with maximal comfort.

    Single Task as a feature

    iPhone is used on the go in hectic times. iPad will be mainly used for relaxing purposes in a single-task environment. The latter being more a feature then a restriction.

    I was quite dubious regarding the positioning : I’m now fully convinced that it fits nicely between the iPhone and the Laptop. Laptop will still be used by coders to develop apps for the App Store, and active people with multi-tasking activities.

    I don’t think iPad will take the place of the latter : rather it will be a perfect add-on to complete our lives digitalisation process.

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. Thoughts on the (iTablet) iPad – connectivity, apps, multitasking, integrating with Macs
    2. My computing context and what I think about the iPad
    3. Microsoft will not FOLLOW Apple in phones
    4. Apple is no computer hardware or software company, Apple belongs to the media industry.
    5. Does the Palm Pre have a Case with iTunes?

    ]]>
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    Thoughts on Farmville, an addictive but flawed Facebook game http://www.techiteasy.org/2010/01/12/thoughts-on-farmville-an-addictive-but-flawed-facebook-game-2/ http://www.techiteasy.org/2010/01/12/thoughts-on-farmville-an-addictive-but-flawed-facebook-game-2/#comments Tue, 12 Jan 2010 07:20:54 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2706
  • FarmVille is a role playing game
  • A (Sci-Fi inspired) vision of Facebook's (or equivalent) future
  • My computing context and what I think about the iPad
  • 7 reasons why I'm stopping using Last.fm for music & 4 reasons why I'm starting to use Drop.io + Facebook Connect
  • My morbid mission for Facebook !
  • ]]>
    I quit Farmville yesterday, after 3.5 weeks of pushing it up to level 20. In the first week, I wanted to write a review of how awesome it was and how it changed the social dynamic of Facebook. Now after a few weeks of wintery downtime, my gaming habit is back in the closet where it belongs, and my opinion is somewhat different.

    What attracted me to Farmville in the first place? Well, in true Web3.0 spirit, it was someone raving about it on Twitter (Fidji Simo, I believe). It made me check it out and when I found out that some of my friends were on it, it made me give it a chance. I also remember SimFarm being one of the first games I played on my first PC and there was the nostalgia factor.

    Farmville = FunVille?
    The fun part of Farmville was to me truly the social dynamic. You build experience by doing different activities, such as growing fruit and vegetables, herding animals, and also helping out your friends. You can also give gifts to friends who in turn gift you back. All of that leads to two ways of measuring progress: experience points, which leads to new levels and abilities, and achievements, which you get after doing certain activities enough. While helping friends fuels my socialist—we are all equal, blablabla—self, the latter fuels my competitive—I am better, haha—self. As such, Farmville gives me complex feelings of satisfaction that can’t be found in every activity or game.

    Now, while I admit that the latter statement is a little weird, but hopefully sufficient to explain why I liked the game, let me get to the parts that made me quit Farmville. They are, simply put: money, Adobe’s Flash, and boredom.

    Farmville = CashVille
    Farmville was admittedly the biggest blockbuster on the Facebook platform in 2009 and I have no doubt it will do well in 2010 also. The reason it is what it is, is because of its way of making money. Yes, if you want the easy way to winning, which is measured by how beautiful your farm is, you have to pay! There are three ways to pay for stuff in Farmville: achievements, such as having many neighbours or growing many tomatoes, which gets you free stuff; fake money, which buys you stuff; and Farmville money, which you get by either levelling up or by buying it for real dollars.

    You can do pretty much everything you want without spending Farmville cash. Except for two things: expanding your farm, which would lead to having more real-estate and thus more “fun.” And, buying fuel. You can buy vehicles that make farming an easier chore, but using those vehicles requires fuel, which is expensive to buy and slow to recharge. The fact that I couldn’t sustainably earn income and spend it (without spending real cash) was a real downer in terms of gameplay.

    Farmville = FlashVille
    Flash made headlines these last few years mostly because of three things. It got bought by Adobe, its Air-platform and the sheer ubiquity of Flash as a development platform on sites such as Facebook. And, its lack of support on the iPhone / iPod Touch OS. And the latter is the case because Flash really sucks! It’s bloated, it’s not as good as pretty much any other interfacing technology (for lack of a better term), and it reminds us all of badly designed Myspace sites.

    For me, the lack of iPhone OS support was a real factor as I got a Touch this Christmas, which became my nr. 1 Facebook interface, minus the reason* why I mainly visited Facebook these last few weeks (*: yes, yes, I really did mean it when I wished my friends a Merry Xmas and Happy New Year, but that just wasn’t getting me the experience points to get me ahead on Farmville…).

    The second factor was that Flash is simply a bad technology. 1. it was incredibly slow and I had to reload the page several times, also losing my progress. 2. the Farmville interface is split up into blocks, on which you can farm, build, plant trees, or herd animals. Doing stuff on these chunks required actual movement of my avatar/farmer, who wasn’t moving to swiftly because of “Flashville’s bloatyness,” and I also couldn’t drag actions across the screen, which I would have been able to do even in the 16 years older SimFarm! Flash sucks and was the no. 2 reason for quitting Farmville.

    I think Farmville would make the perfect iPhone App, but I really think Flash needs a major overhaul and/or be killed of.

    Farmville = FrustrationVille
    I already mentioned how repetitive the actual playing part became, going from one block to the next to plant or harvest. Every level felt slower and more frustrating, which was mostly due to Flash, but also perhaps due to Farmville making it harder to get to the next level. In the end, I kind of started wondering why I was playing this game and if I was even playing and not just doing manual labour. The only real reward seemed to be Farmcash, which you could either earn by levelling up (1 Farmcash per level, while buying more farmland costs like 20-30 farm-dollars, seems frustrating) or by paying real money (and that would just be sad). I could also spam my friends to join Farmville and become my neighbours, but come on!

    I did get some satisfaction out of reading the several strategy guides that exist for Farmville and there really is no shortage of community support. But in the end it seems like Farmville emulates actual farming too closely, by making it tedious manual labour to grow stuff on your farm (mostly due to Flash sucking!) and it also makes it feel like serfdom, by having to buy Farmcash from your “masters,” in order to have a great-looking farm.

    Well, that’s all I have to say on Farmville. It was a fun experience during the holidays and I don’t regret trying it. But while I think social gaming has a strong future, I really don’t like business models that rely on making its users’ lives more frustrating. I know World of Warcraft has a similar model and is the most successful multiplayer game ever made, but that doesn’t mean that it makes it the best game ever made. I can name a dozen single player and half a dozen multiplayer games that aren’t as successful financially, but just work well in terms of gameplay. And games like Farmville have a long way to go before they get there.

    End review.
    Vincent

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. FarmVille is a role playing game
    2. A (Sci-Fi inspired) vision of Facebook's (or equivalent) future
    3. My computing context and what I think about the iPad
    4. 7 reasons why I'm stopping using Last.fm for music & 4 reasons why I'm starting to use Drop.io + Facebook Connect
    5. My morbid mission for Facebook !

    ]]>
    http://www.techiteasy.org/2010/01/12/thoughts-on-farmville-an-addictive-but-flawed-facebook-game-2/feed/ 10
    Avatar – a review of its technologies and message http://www.techiteasy.org/2009/12/28/avatar-a-review-of-its-technologies-and-message/ http://www.techiteasy.org/2009/12/28/avatar-a-review-of-its-technologies-and-message/#comments Mon, 28 Dec 2009 09:21:58 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2530
  • CeBit 2010: On 3D technology and its commercial potential
  • Hitchcock / Truffaut and the future of the moving picture
  • A (Sci-Fi inspired) vision of Facebook's (or equivalent) future
  • What would an Always-On Device look like? Do we even want it?
  • Hitchcock / Truffaut on the perversion of new mediums
  • ]]>
    This movie was one I anticipated for some time. I’m a Sci-Fi geek, a movie freak, and a Cameron disciple (ever since Terminator 2). Most important to me today however: seeing whether the world of cinema was about to change forever… or not. My review will *not* be about the story, but about a number of themes it addresses, namely the 3D experience, motion capture, and (some spoilers) it’s environmental message.

    First, the 3D experience. I’m afraid I didn’t like it very much from where I was sitting. And that I learned is one of the keys to watching a 3D flick, you have to experience it just right.

    A couple of thoughts on the human experience: You have to wear glasses, you have to sit in the right place, and no one can pass the screen to go to the bathroom or else all is destroyed.

    • The glasses: there are generally 2 types of glasses used in 3D cinema, active ones with shutter technology, and passive ones, which are just like regular, slightly over-sized sunglasses. I used the latter. Having biked for 30 min. at full speed just to get to the cinema on time (that’s how geeky I am about this), I found that sweat really didn’t agree with these glasses. The cinema provided me with one of those alcohol drenched tissues, but that definitely didn’t last me through the two+ hour movie. For the rest, I found them a little dark and the image without them was a lot clearer, though of course not meant for regular 2D viewing.
    • Sitting just right: so I arrived to a packed cinema, meaning that I had to sit bottom-center-right and also that I have to try to see the movie again in a more empty cinema. To me the viewing experience definitely seemed sub-par and I will have to research optimal placement prior to seeing my next 3D movie.
    • Other people’s bladders: so a couple of things disrupted the experience: my seating position, the subtitles, and people passing the 3D screen to go to the bathroom. The latter seemed to disrupt the image physically with the light of the entire image actually changing, and my thought is that they must have disrupted the beamer in some way. And while the subtitles seemed to float as much as the rest of the objects (see next paragraphs), they took away from the illusion of staring into a wonderful 3D world at times.

    Generally, I think that Avatar should actually be viewed in an IMAX theater, which has a far larger screen and is designed for 3D, and not a regular cinema converted to 3D, which seems to be all the rage these days. And while dubbed movies kind of suck, I think it may be a better choice for people like me residing in a non-English country.

    THE BIG QUESTION: So how was the actual 3D? Apart from the qualms I mentioned, actually pretty interesting! A few years ago, I watched Superman Returns at an IMAX, which required me to put and take my 3D glasses on and off as a green or red symbol appeared on screen and that sucked. But for Avatar, I could keep the glasses on all the time.

    The 3D itself wasn’t the pop-out kind either, rather it was like you were looking into a window at 3D objects. In one scene, Sam Worthington’s character was exploring the alien jungle and looking at some exquisite flowers and it felt to me like I was standing opposite him looking at the same objects, which was nothing short of amazing!

    I liked 3D a lot in slow scenes like this, but fast scenes such as battles were a little harder to follow. Cameron tells one hell of a story though, which drew you into the picture regardless.

    Topic 2: Motion capture
    The actual revolution that this movie is supposed to herald is the new kind of motion capture used, called performance capture. As far as I understand it, it allows for a few innovations in film making: accurately capturing face movement, having real characters interact realistically with virtual ones, and, for the camera person, seeing in realtime the result of the performance capture through the camera’s viewfinder.

    THE BIG QUESTION: did it work? Hell yes!!! You notice it first with the female antagonist, Neytiri played by Zoe Saldaña (I had no idea!), who is completely “performance captured,” and whom you fall in love with within a few minutes. Her face shows an amazing range of emotions, from anger to joy, that demands an emotional response from the viewer. The last time I found myself infatuated with a virtual character was in King Kong, where I felt real sympathy with this fantastical character that Peter Jackson brought to screen.

    Topic 3: the environmental message (limited spoilers ahead!)
    Yes, one of the strongest themes of this movie was preserving a planet, respecting it’s inhabitants, both plant and creature. It was very powerful, I thought, but some people may consider it as preachy.

    The problem with this message is that following it would require us to abandon 99% of our technology and return to a lifestyle more connected with nature and I’m very sceptical that this could ever happen, certainly not in time for this century’s crisis.

    What Avatar manages to show is that the human race, through it’s relentless need for progress and profit, will always end up destroying that which exists in order to create something new. Avatar condemns our race to a “dying planet” and it can’t send a sadder message than that.

    In Conclusion:
    Above all, Avatar is an Action and Sci-Fi flick, and a good one at that, but it also makes you think, which many of Cameron’s movie seem to do. Definitely a re-watch for me, both on the silver and the small screen.

    Rating: 7/10

    Vincent
    (p.s. minus the added formatting and picture just now, this post was written on an iPod Touch, forever dispelling my notion that typing on a touch screen is impossible. It did lead to some typos & grammar errors, mostly caused by it’s 95% useful predictive spelling engine.)

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. CeBit 2010: On 3D technology and its commercial potential
    2. Hitchcock / Truffaut and the future of the moving picture
    3. A (Sci-Fi inspired) vision of Facebook's (or equivalent) future
    4. What would an Always-On Device look like? Do we even want it?
    5. Hitchcock / Truffaut on the perversion of new mediums

    ]]>
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    37 Signals : Digital Natives Leadership in action http://www.techiteasy.org/2009/12/14/37-signals-digital-natives-leadership-in-action/ http://www.techiteasy.org/2009/12/14/37-signals-digital-natives-leadership-in-action/#comments Mon, 14 Dec 2009 14:48:46 +0000 ceciiil http://www.techiteasy.org/?p=2504
  • Enterprise 2.0 : less control and more leadership
  • Liberating Leadership, intrinsic equality and world-class businesses
  • Digital Natives Vs Corporate BS
  • The management toolkit for an interconnected world
  • Status, Signals, and the Startup
  • ]]>

    The question I’m always asked when I run out of my friends/colleagues/dog patience with the issue of Digital Natives integration within the enterprise is : how to convince the proponents of this culture to adhere to a common professional project, to an organization with rules and commitments ?

    The answer is straight-forward : leadership. A leadership for a post-ideologic generation. A leadership whose core resides in simple and clear principles, to put in practise, rather than plastic values nobody believes in.

    Enterprise 2.0 represents a gradual immersion of the XXth century organisations into the web culture. Digital Natives Companies are born from this culture : there is no change required to adopt these principles as they are the core foundations the companies were built on.

    In order to illustrate this assertion (and as promised), an overview of 37Signals, a GenY company achieving incredible results, from both financial and reputation perspectives.

    Anti-nonsense manifesto

    37Signals initially is a Web Agency created in Chicago by Jason Fried at the end of the XXth Century. We are not talking here about just another web agency. They already display strong opinions and principles with their original manifesto : Ergonomics, Design, Simplicity, productivity, no-nonsense.

    This is a small structure where employees are split all across the USA. To solve subsequent problems, 37Signals chose to develop a in-house project management application.

    They recruit David Heinemeier Hansson who decide not to use any of the standard technologies (Java, PHP etc …) for the development. Invoked reason : these technologies are far too complex and not productive enough. Being a fan of the agility and flexibility offered by an obscure scripting language (Ruby), he develops his own web development framework : Ruby On Rails.

    At the end of a quick build, 37signals proposes Basecamp service in SaaS mode and reaches the million user milestone in November 2006.

    Start-up with an opinion

    RoR framework is well received by the open source software development community, which leans heavily on the Java side of things back then.

    Well respected figures such as Martin Fowler or Bruce Tate praise the great simplicity and the strong principles of the framework (convention over configuration etc …).

    Getting Real

    From Basecamp development experience and success, Jason Fried writes an essay : Getting Real.

    This book enjoys a tremendous success for his strong anti-corporate stances and the radical principles it preaches : no functional specifications, no planning, no meeting. Also : do less features than the competitor but spend more time to design them properly; do not anticipate on problems you don’t already have (think scalability) and embrace constraints which can prove to be innovation opportunities.

    As a kind of alternative business bible, this e-book contributes significantly to their reputation and the growing incoming traffic on their blog SignalVsNoise. This online business reputation allows Fried et Hansson to give conferences and raise them to well respected figures in the industry.

    The next small thing

    All start-ups dream of getting bigger and bigger in order to become global companies ?

    37Signals insist they want to remain a small shop : there are only twelve of them today. This small size allows them to remain extremely agile and to progress with small changes while implementing small decisions. This especially allows them to focus on their core activity et to get rid of any other issue.

    Key points are productivity and trust : I have no idea how many hours my employees work — I just know they get the work done (J. Fried).

    Productivity, Trust but also simplicity, the ultimate sophistication according to Leonardo Di Vinci : “Simple requires deep thought, discipline, and patience – things that many companies lack” (Matt Linderman a 37Signals employee)

    Business Model Conundrum

    In A Secret to making money online a presentation he gave in Startup Stanford conference in 2008, Hansson goes against standard start-up policies and introduce the thoughts that brought them to their business :

    The classic conundrum : You have a

    1. great application and then
    2. ?????? (something magical happens and then)
    3. You make profits.

    We have been doing research, experiment etc … we found out that the best option for us was to 2 – put a price on the application to make profit. It’s too simple to be true but believe me it works.

    Financial Independence

    Each time you see a successful company, tell yourself it’s because someone in the company took a brave decision – P. Drucker

    Once again on the opposite side of the other start-up financial approach, 37Signals made the brave choice to bill their customer on a monthly basis. This service is as easy to subscribe as it is to cancel. The objective is to ensure the company is financially sound and independent.

    So far, they only have accepted one investor : Jeff Bezos. Bezos, who knows a couple of things about online business, guarantees not to interfere with their business strategy.

    A cool, though very meaningful anecdote : when they launched their Basecamp service, they didn’t know how they would bill their customer at the end of the month. They implement their billing solution within that 30 days. This is hardcore just-in-time.

    Working hard is overrated

    All start-ups have the overtime culture ? DHH openly takes on à Jason Calcanis when the latter recommends in his start-up management principles to only recruit workaholics.

    Their position : to design, develop and launch software services is a creative craft and it’s just not possible to be creative more than 4 or 5 hours per day. In order to preserve their creativity, 37Signals decide to switch to the 4 days week. Working hard is overrated indeed to quote the great Caterina Fake, flickr founder.

    No meeting

    For the Fried’s mob, evil in the organisation has a name : interruptions. And the embodiment of Evil is Meetings. Meetings should be exception not the rule (Fried). According to Fried, in order to be creative, one has to be in the zone, a sort of state of mind which requires deep focus : all these interruptions prevent people from reaching the zone. And from being creative.

    In order for people to collaborate smoothly without interrupting each other, 37Signals create the Campfire service, a Business Group Chat.

    Ban the four letter words

    Leadership also is a sound and harnessed communication. 37Signals has banished a set of four-letter-words from the company vocabulary. These simple and common words which often prove to have bad consequences : must, need, just, can’t, easy, only, fast.

    Reality is a terrible collaborator

    According to Fried, planning is useless. These are just vague guesses who have no purpose other than reassuring control addicted managers.

    What the point in losing time trying to predict the future when Reality is a terrible collaborator. Where will we be in 10 years ? In the business (Fried).

    Do the right thing

    Management is doing the things right, while Leadership is doing the right thing. (P. Drucker)

    Offering simple enterprise SaaS solutions to SMBs who praise their services, and focussing on simple principles they literally apply on a day-to-day basis, Fried and Hansson give a great leadership lesson to the online business.

    Some people sometimes misinterpret this intransigence and confuse it with arrogance. As a result, they have quite a few detractors. But these, in turn, contribute to grow their fan base who admire more the company as they loudly voice their strong opinions.

    They enter the HallOfFame-2.0 with Basecamp being mentioned in the mythic Meet Charlie presentation slideware, probably the best introduction to Entrerprise 2.0 ever designed.

    Wrongfooted Enterprise

    37Signals has shown with much panache that Digital Natives know how to run their business while completely integrating constraints and characteristics of the XXIst century connected world. With this amazing result : 12 people (working 4 day/week) in a company delivering services to million of customers. Most importantly, they achieve so doing the exact opposite of what last century companies recommend.

    Peter Drucker, again, in Management Challenges of the XXIst Century :

    The most important, and indeed the truly unique, contribution of management in the 20th century was the fifty-fold increase in the productivity of the manual worker in manufacturing. The most important contribution management needs to make in the 21st century is similarly to increase the productivity of knowledge worker.

    This objective has been patently achieved at 37Signals.

    Thinking about it, that’s probably one of the main blocker of Enterprise 2.0 adoption. For the first time since Taylorism age, Corporate world is facing a successful alternative business model that seasoned business leaders have trouble to apprehend.

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. Enterprise 2.0 : less control and more leadership
    2. Liberating Leadership, intrinsic equality and world-class businesses
    3. Digital Natives Vs Corporate BS
    4. The management toolkit for an interconnected world
    5. Status, Signals, and the Startup

    ]]>
    http://www.techiteasy.org/2009/12/14/37-signals-digital-natives-leadership-in-action/feed/ 0
    One reason I don’t like Google Chrome on the Mac http://www.techiteasy.org/2009/11/28/one-reason-i-dont-like-google-chrome-on-the-mac/ http://www.techiteasy.org/2009/11/28/one-reason-i-dont-like-google-chrome-on-the-mac/#comments Sat, 28 Nov 2009 05:38:21 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2423
  • Choosy [Mac app] does what I want, when I want it
  • Google Chrome and when vertical integration rocks
  • How to make the Browser a more Efficient OS
  • Single Purpose Browsing & Why Tabbed Browsing Makes for a Pretty BAD User Experience
  • Google Chromic
  • ]]>
    In my continuous drive to “pimp” my Mac experience, I use this application switcher called “LiteSwitch.” It hasn’t been updated in years, but it still works and amongst some other cool features, it allows me to see (and manipulate) all running processes, including the hidden ones (which I choose to hide on a case-by-case basis).

    Here’s what the Google Chrome Browser shows me.

    Google chrome on Mac.jpg

    Every time I open multiple tabs, it shows me a process, called Google Chrome Helper. With half a dozen tabs open, I soon have these processes filling up my whole tab-switcher.

    I realise that Chrome is in alpha, beta, or whatever disclaimer they use these days, but I just think it’s really messy. Ironically, it is the fastest browser on my system and I really do lean towards it when quickly wanting to browse the net. Even though the average user will not see these aesthetic little bugs, I sincerely hope that they clean it up a.s.a.p.. Even Chromium, its seemingly more mature brother, displays the same behaviour.

    Stop being so beta, Google!

    /Vincent

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. Choosy [Mac app] does what I want, when I want it
    2. Google Chrome and when vertical integration rocks
    3. How to make the Browser a more Efficient OS
    4. Single Purpose Browsing & Why Tabbed Browsing Makes for a Pretty BAD User Experience
    5. Google Chromic

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    http://www.techiteasy.org/2009/11/28/one-reason-i-dont-like-google-chrome-on-the-mac/feed/ 6
    Changing markets – OS opportunities in retrospect http://www.techiteasy.org/2009/11/23/changing-markets-os-opportunities-in-retrospect/ http://www.techiteasy.org/2009/11/23/changing-markets-os-opportunities-in-retrospect/#comments Mon, 23 Nov 2009 15:51:47 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2410
  • iPhone's app strategy and its implications for other smart phones
  • With Virtualization, does hardware simply no longer matter?
  • Why Android will suck
  • OK you cheapskates, what do you think of the iPhone now?
  • The state of media 2.0 – challenges and opportunities
  • ]]>
    city in clouds.jpgWhether or not to design a new OS is probably the wrong question to ask at this point. Gruber says that hardware makers should strongly consider going the Apple route and design their OS and hardware combined. I think that the iPhone vs. any other mobile OS battle, and any other standards-battle really, proves that it’s not so much about the OS as it is a about critical mass of apps. At the same time, had the App-less iPhone v1 (lame pun intended) been a badly design hardware+OS, then no one would’ve bought it. But that was threshold 1, which the iPhone got out of and we are in threshold 2 now: features, i.e. Apps.

    PC OSs are in the same boat. As much as I like Mac OS X, if it didn’t run the apps that I needed to be productive or unproductive (you know, media & games…), then the chances of me getting a Mac are zero. Any new OS maker is in the same boat, having to think about both their OS and the apps that run on it. A hardware maker designing an OS would have to think about all three dimensions (+ all the other stuff: consumers, partners, etc.).

    I think I was fairly down on Android as an OS and fairly up on Chrome OS (COS), long before it either came out. I’m still sort of down on Android and very much up on COS. The reason is for once not hardware or software, it’s the changing world of telecommunication.

    I haven’t been silent about my feelings about mobile operators. They’re not good, mostly for people in Europe that travel internationally a lot. And just when some positive movement is happening in terms of mobile and sms roaming charges, we now get Internet roaming, where operators still find plenty of opportunities to gouge consumers. It’s not unusual to pay several Euros/dollars/pounds per MB for instance, which is o.u.t.r.a.g.e.o.u.s.

    As such, when I saw the ASUS EEE and all the other Netbook models being offered with subscriptions, I was skeptical. But what I didn’t think much about, because I wasn’t a user at the time, was the opportunities that ubiquitous internet (within roaming reality) offered: by buying a subscription with a laptop you are in fact instantly online, which makes any argument against a NetOS moot. It completely opens up the road for a NetOS maker, like Google, but also like Nokia, RIM, Palm, Apple, Microsoft, etc. to build an OS that entirely operates on a connected backbone. This is the opportunity that I see Chrome OS exploiting and why I think it, as well as the iPhone netbook/tablet if it comes out, will be massively successful.

    I still don’t like the idea of hardware enslaving itself to telecom-operators. But I think we really can start thinking about a cable-less world a few years from now, with all the implications (no more offices, augmented shopping, etc.) that it can bring.

    Yay mobile net. Yay Net OS.

    / Vincent

    (Picture: city in clouds, courtesy of www.crestock.com)

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

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    Related posts:

    1. iPhone's app strategy and its implications for other smart phones
    2. With Virtualization, does hardware simply no longer matter?
    3. Why Android will suck
    4. OK you cheapskates, what do you think of the iPhone now?
    5. The state of media 2.0 – challenges and opportunities

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    The lowest common denominator online: the written word http://www.techiteasy.org/2009/09/09/the-lowest-common-denominator-online-the-written-word/ http://www.techiteasy.org/2009/09/09/the-lowest-common-denominator-online-the-written-word/#comments Wed, 09 Sep 2009 09:31:20 +0000 Vincent van Wylick http://www.techiteasy.org/?p=2349
  • The attraction of (online) fashion
  • How, if You Want to “Crowd-Source,” You Need to Keep Your Questions as Simple & Stupid as Possible
  • Brainstorm with me: Looking for a collaborative video and/or audio recording software
  • Why marketeers should STFU (pardon the French)
  • Entrepreneurial brainstorming session #15: an online payment feature for bloggers (eCommerce)
  • ]]>
    keep-it-simple-stupid-kissA few months ago, I wrote to you about an experiment I was conducting regarding collecting videos from people that could not make it to a reunion I was organising for my high school. Out of the ca. 300 people that signed up to our Facebook group, only ca. 100 can make it in the end (this weekend). Many of them live all over the world, hence it made sense to try and involve them in some way.

    Just like you guys couldn’t offer me much of a suggestion regarding how to arrange this distributed video system, people were fairly unresponsive to my request to send me greetings by video or audio. Even pictures from the good old days were apparently too much to ask for–us “oldsters” used analogue cameras back in the day and no Flickr in sight.

    This all changed however just last week when we decided to focus on what I call the lowest common denominator in organised activities like this reunion and also business. Focussing on the simplest possible solution to solve a collaborative problem.

    We asked everyone that couldn’t make it to send a short text to say hi, etc. And the responses came rolling in. Within 2 days, we already had 30 and they keep coming.

    It just shows you 2 things: 1. really K.I.S.S. (keep it simple & stupid) is the best way to deal with most problems. And 2. we are really not ready for a video-based messaging system. Sure, there’s Youtube and more, but you also need to record, you need to look good on the recording, you need to convert it to flash, you need to upload it, the receiver needs to convert it back, edit it (a super-big hassle!), and then present it in a usable way. Far from K.I.S.S.!

    Vincent

    The opinions expressed within this blog are those of the authors alone. ©2011 Tech IT Easy. All Rights Reserved.

    .

    Related posts:

    1. The attraction of (online) fashion
    2. How, if You Want to “Crowd-Source,” You Need to Keep Your Questions as Simple & Stupid as Possible
    3. Brainstorm with me: Looking for a collaborative video and/or audio recording software
    4. Why marketeers should STFU (pardon the French)
    5. Entrepreneurial brainstorming session #15: an online payment feature for bloggers (eCommerce)

    ]]>
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