Comments on: FarmVille is a role playing game http://www.techiteasy.org/2010/02/05/farmville-the-rpg/ A Technology and Business Weblog provided to You by a Global Group of Friends. Wed, 29 Dec 2010 19:44:30 +0000 hourly 1 http://wordpress.org/?v=3.0.4 By: Tech IT Easy » Valve’s Steam and Mac gaming http://www.techiteasy.org/2010/02/05/farmville-the-rpg/#comment-6713 Tech IT Easy » Valve’s Steam and Mac gaming Thu, 18 Mar 2010 09:27:16 +0000 http://www.techiteasy.org/?p=2746#comment-6713 [...] Mac gaming By Kari Silvennoinen, March 18, 2010 I was attending a LAN gaming session (aka. real “social gaming”) with a group of friends a while ago. Last time, we spent a lot of time installing (and updating) [...] [...] Mac gaming By Kari Silvennoinen, March 18, 2010 I was attending a LAN gaming session (aka. real “social gaming”) with a group of friends a while ago. Last time, we spent a lot of time installing (and updating) [...]

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By: Vincent van Wylick http://www.techiteasy.org/2010/02/05/farmville-the-rpg/#comment-6120 Vincent van Wylick Sun, 07 Feb 2010 17:34:19 +0000 http://www.techiteasy.org/?p=2746#comment-6120 @<a href="#comment-6116" rel="nofollow">kari</a>: You're right, experience points count most, I only grabbed that table randomly from google. If I remember correctly, a type of berry with a short time to harvest produced best results, combined with the experience points from having to plant/harvest more times a day. But yeah, that part got pretty "grindy" quickly. @kari: You’re right, experience points count most, I only grabbed that table randomly from google. If I remember correctly, a type of berry with a short time to harvest produced best results, combined with the experience points from having to plant/harvest more times a day. But yeah, that part got pretty “grindy” quickly.

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By: kari http://www.techiteasy.org/2010/02/05/farmville-the-rpg/#comment-6116 kari Sun, 07 Feb 2010 16:00:39 +0000 http://www.techiteasy.org/?p=2746#comment-6116 The source for the graphs is my own little Excel sheet, which I used to find the efficient frontier (profit/experience) of crops. Basically same stuff as in the link you provided, but it also looked at experience points (which are the only thing you should be looking at, anyway). The nice analysis was only possible, because of extensive playing of games other than FarmVille. =) The source for the graphs is my own little Excel sheet, which I used to find the efficient frontier (profit/experience) of crops. Basically same stuff as in the link you provided, but it also looked at experience points (which are the only thing you should be looking at, anyway).

The nice analysis was only possible, because of extensive playing of games other than FarmVille. =)

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By: Vincent van Wylick http://www.techiteasy.org/2010/02/05/farmville-the-rpg/#comment-6096 Vincent van Wylick Sat, 06 Feb 2010 22:26:53 +0000 http://www.techiteasy.org/?p=2746#comment-6096 Wow... just wow. I know you and I don't blog much anymore, but it's funny how the smallest things can provoke blogposts like these. A note: I would include the source to that graph, as particularly the second one is confusing. I'm assuming you plugged <a href="http:\/\/gameolosophy.com\/games\/online\/farmville-seed-profitability\/" target="_blank">this data</a> in there? I also don't 100% agree with that people don't improve by playing Farmville, after all you wrote up a nice analysis of it, only possible after some extensive playing. :) Finally, hell yes, free games are really a bad idea for users. I kind of respect the ad-supported model and don't think that interferes with playability too much, but creating inequality through money really is a gameplay-killer. I guess adverts don't pay that much any more and there clearly continues to be a market for offering stuff for free (duh), but this kind of business model borders on the criminal and is only unchallenged because we're talking about small amounts of money. But I'm sure there are very juicy stories concerning World of Warcraft, apart from the people dying from playing too long and the Chinese gold farmers of course. Anyway, once again, great post! Wow… just wow. I know you and I don't blog much anymore, but it's funny how the smallest things can provoke blogposts like these. A note: I would include the source to that graph, as particularly the second one is confusing. I'm assuming you plugged this data in there?

I also don't 100% agree with that people don't improve by playing Farmville, after all you wrote up a nice analysis of it, only possible after some extensive playing. :)

Finally, hell yes, free games are really a bad idea for users. I kind of respect the ad-supported model and don't think that interferes with playability too much, but creating inequality through money really is a gameplay-killer. I guess adverts don't pay that much any more and there clearly continues to be a market for offering stuff for free (duh), but this kind of business model borders on the criminal and is only unchallenged because we're talking about small amounts of money. But I'm sure there are very juicy stories concerning World of Warcraft, apart from the people dying from playing too long and the Chinese gold farmers of course.

Anyway, once again, great post!

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