Museums online: interview with Alain Romang

Hi, Fidji here. In the context of my thesis on the democratization of art via the Internet, I had the chance to interview Alain Romang, in charge of the online communication of Les Abattoirs, a modern and contemporary art museum based in Toulouse (France), which has developed a real Internet strategy to reach a new audience. I find really interesting to understand how the Internet, based on open access, has been used by museums, which have tried for a long time to cultivate their sacred atmosphere, whereas their mission is to make their collections as accessible as possible. Here are the most interesting pieces of the interview.

What is the purpose of the online communication of the museum? Attract different people on the website, or in the museum, or is it essentially a loyalty tool?

The first objective was to give some elements of information on opening hours, driving directions… to an audience that starts all its searches on the Internet. Our stats prove that most of the site visits are related to the planning of a visit to the museum. But what we appreciate is that the Internet is also a way of preparing people to the visit of the museum by giving some background on the artist, so that they really can make the most of the exhibition. We can also follow-up after the visit by providing tools to go deeper into the understanding of a particular piece. In terms of finding a new audience thanks to our online initiatives, it is clearly one of our objectives but we haven’t done any survey to prove that it is working yet. Let’s say that we strongly suppose the correlation between the increase in number of visits on our site and the increase in number of visits of our museum.

You offer the possibility of accessing 2000 pieces of art virtually: do you think that it is possible to feel a real artistic emotion on the screen of a computer?

It is almost a philosophical question, but yes, I sincerely believe it, at least if we believe that there are several types of artistic emotions. In the physical museum, there is a relation to the architecture, to a particular atmosphere, and also the intervention of simpler things such as the reaction of other visitors, that you obviously don’t have online. Which is why you really need to use the most appropriate tools online to compensate this, and some virtual exhibitions have clearly manage to achieve this goal.

Do you think that there is a risk of cannibalization of the offline by the online, if most of the collections are accessible online?

I think that the contrary is more likely. I feel that a certain audience, who is not used to visiting museums (for geographical, cultural or sociological reasons) will be more likely to plan a visit to a museum if it had the opportunity of discovering some pieces online. I believe that both experiences are interesting: the Internet is for example much more appropriate for educative purposes since we can put more information online. The two experiences feed each other but there is no cannibalization.*

What are the different objectives of the tools that you use: video, blog of the museum, Facebook page?

The blog allows a better reactivity. We have created it to talk about news of the museum, events or marginal subjects with a more original view that don’t fit within the website. The possibility of commenting is also interesting, since it is, at least for most museums, a new kind of interaction with the audience. And obviously it improves our referencing on search engines thanks to more content and key words.

Concerning pictures and videos on Flickr/Youtube, it is part of the mission of archiving of the museum, but also allows new interactions: Flickr announced the creation of « pools », which will allow visitors to post their own pictures of the museum directly in Les Abattoirs’ Flickr space.

Facebook is more of an experiment so far. Of course the idea of federating a community around the museum is really interesting, but so far we’ve been there only because it is a tool with an amazing growth and I didn’t want to be “late” on such a tool. And thanks to all the new apps, we find new useful modules to add every day, so it forces us to keep being innovative.

What are the next steps to be sure that your museum will remain on top of the new Internet initiatives?

So far we are focused on improving the current tools: redesigning the blog, feeding Flickr and Youtube, expanding our Facebook network. We also want to develop podcasting, targeted to specific exhibitions. Finally, there is the debate on the presence on Second Life: we have done a simple ROI calculation and it seems that at this stage, the time spent to create Les Abattoirs in Second Life is not justified by the frequentation. Of course it creates some media exposure, but we don’t want to do that only to appear in blogs and newspapers. We want to launch this initiative only when we will have more visibility on our return on that, especially since the hype around Second Life is already declining. But we are watching it closely.

* A survey realized by the Institute of Museum and Library Services proves Alain’s point: it shows that people connected to the Internet go to museums 2.6 times more than people without any access. Among the respondents, 45% have visited both a virtual and offline museum, 50% a real museum only and 5% a virtual museum only.

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6 Responses to “Museums online: interview with Alain Romang”

  1. Vincent van Wylick says:

    Considering the demographics of a museum—usually highly educated—I guess internet-access is not a too surprising attribute, and the museum’s marketing-strategy makes a lot of sense. I wonder if this works as well for other types of businesses, and why. Considering the prevalence of the net and easy content-creating tools, I guess every business has to go that route eventually.

    And there’s probably a great opportunity for those that can provide standardised, cheap, and measurable locations for businesses to set up in in second life (if this isn’t already happening), though I don’t know many people, apart from you, Fidji, that frequent that area much.

  2. Fidji SIMO says:

    Vince, you realize that everybody thinks that I am a nerd now? ;-)

    Actually the worst part is that I go on Second Life only to be aware of all the artistic initiatives that are going on there so that I can include them in my thesis, but I never went there just for fun, even with the strong incentive I have to check it out often. So I really wonder how they will manage to diversify their audience, which is particularly important since I am speaking about demcratization here.

    What is interesting is analyzing the overlap, to try to understand if the Internet entices a new types of people to be interested in art, either by having a better understanding, or by having time to view art pieces in the comfort of a home, or by noy having the traditionnal bareers that you have in a museum (prices and atmosphere). And if this is the case, then the question is to know whether it will be sufficient to make people go to real museums or whether the online experience will be good enough to give a real artistic experience on a screen.

  3. Vincent van Wylick says:

    I’ll be honest, I don’t think the digital experience will ever be good enough. Sure, gaming has largely replaced the playground, websites newspapers, and the mp3 the CD, but if I want to take a break and recharge, it’s usually necessary to go breathe fresh air, meet people, smell the flowers, or the paintings… I think I made this point last year when I wrote about third place and the web (I’ve been re-reading some old posts). The only time, I find a website a good substitute, is if it’s from a museum in a country I won’t be going anytime soon, e.g. Japanse prints, which I love.

    I’d also like to know whether Second Life really has a competitive advantage over other mediums, for museum-art? I would think that pixels are the most important attribute when looking at a picture, and you can do that just as well on a web-site, or in flash, if it needs to be interactive, as you can in second life.

    And I have some other problems with it, which I think I wrote in a previous post of yours on second life, namely that the barrier to entry—starting a program just to see something, as opposed to entering a web-address—are too high for many, affecting visitor-numbers.

    I guess I just don’t see the ROI of Second Life.

  4. Fidji SIMO says:

    Totally agree for the non-substitution of offline and online, and agree also on the interest of online in case of a museum in a different country. What is interesting is the ways that can be found to combine those two experiences, like the Tate Modern which allows to select in their online gallery of paintings the ones that you like the most and then offers you an itinerary to see all of them in a limited amount of time when you come to the real building.

    Concerning Second Life, what is interesting and not enough exploited yet is the context. The context is which pieces of art are displayed matter a lot: the building of the museum itself influences the way you see the paintings. So for example for the Dresde museum which reproduced the entire building in Second Life, it is a way of making the online and offline experience converge. Which is why it is also interesting, even if other mediums have other advantages (like the pixel argument you gave).

    Finally, we all read all the articles announcing the death of Second Life, so we know that this is not a sustainable platform for creativity so far, but the horizons that it opens, in particular in the art space, are worth mentionning.

  5. Claude says:

    Thanks for this interesting post.

    Happy to see some french guys at the top level about the mariage between Internet & Culture and who are not afrid to make some experimentations

  6. A Fresh Start (up) » Nothing to say says:

    [...] to publish more interesting things (it’s not hard!) on Tech it Easy. My latest pieces include an interview of Alain Romang on how museums can benefit from the Internet, and a book review of The One Minute Entrepreneur from Ken Blanchard. Enjoy (or not) [...]

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